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Turbo Sliders Unlimited
Events
Update Notes for v1.01.4 (minor client-only update)
Game update
Update Notes for v1.01.4 (minor client-only update)
Turbo Sliders Unlimited
· published
19 Jan 2025, 11:18 UTC
· build
17055271
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When locally racing against AI alone, it is now possible to speed up time after finishing by pressing the action key
Camera Settings: Added an option to use horizontal instead of vertical split screen with two local players
False start notification is now more visible and works in split-screen, too
Race Stats Charts: Added an option to see lap times in an unsorted order, too
Host list: Fixed crash if page change was attempted before the list was loaded for the first time
Recording player: Fixed audio not being played correctly for the initial target vehicle (until changed for the first time)
Miscellaneous other minor fixes and improvements
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Turbo Sliders Unlimite
Game update
15 Aug 2026
Update Notes for v1.08f (very minor client-only update)
Fixed minor UI issues (related e.g. to text scrolling and UGC item descriptions) · Miscellaneous other very minor fixes and improvements
Turbo Sliders Unlimite
Game update
1 Aug 2026
Update Notes for v1.08
It is now possible to make vehicles jump when using a booster (Event Settings > Weapons > Booster Jump) · Collector: Added option to limit how many collectibles are initially available - new ones spawned when existing ones collected · Collector: Added option to be able to lose more than only the latest collected item when getting wrecked multiple times · It is now possible to scroll the message…
Turbo Sliders Unlimite
Game update
4 Jul 2026
Update Notes for v1.07.2 (minor update, optional for server)
Fixed Non-linear animation parameters not visible in animated teleporters, teleporter exits, hilltops and triggers · Vehicle Editor: It is now possible to export vehicles from a recording (hold Ctrl when pressing Import Physics button) · Fixed XP calculations in certain special cases · Log writing no longer immediately flushed when event on - re-enable by 'flushLogDuringEvent = true' if needed…