## Patch Notes 0.4.6
**Class Adjustments:**
- Miao Nubis: Now starts with an additional land tile - "Arid Land".
**Monster Adjustments:**
- Frenzied Boar: Rarity reduced by 1 tier.
- Necromancer: Damage adjusted to 2.
- Archlich: Damage adjusted to 4.
- Strange Egg: Selected monsters are now guaranteed to be different.
**Relic Adjustments:**
- Battle Gauntlet: Now grants Taunt to a random monster at the bottom of the battlefield.
**Mechanic Changes:**
- Refresh Bell: Cost increases by 1 every 5 refreshes per round.
- Relic Selection: Now offers 4 options to choose from.
- Casual Mode: All classes start with +5 HP.
- Ranked Mode: Gain 5 HP when choosing to continue at round 12.
**Operational Optimization:**
- Leaderboard now displays character silhouettes on the left side.
- Optimized effect trigger speed for Celestial Feather Dragon and Brown Drake.
**Other Changes:**
- Relic: Eternal Torch temporarily removed (enemy's Eternal Torch effects disabled) - will return in official release.
- Fixed Crab Soldier's inability to target monsters with Revival.
- Fixed Colorful Scale miscounting Yellow Drake and its morphs as different monsters.
- Fixed occasional failure of Fractured Land's shatter effect.
- Fixed monster selection still being possible while settings menu is open.
- Fixed incorrect animation when I.O. gains attributes.
- Fixed occasional missing animations.
- Fixed position offset of monster ATK/HP values on battlefield.