As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
How do I subscribe to the Unstable beta branch?
Right-click PZ in your Steam library.
Select "Properties".
Under "Game Version & Betas" select "Unstable".
NEW
- The Survival Guide has been updated with new content
- Added additional static spawn points to Sandbox Mode
- Brandenburg
- Echo Creek
- Ekron
- Fallas Lake
- Irvington
- March Ridge
- Valley Station
Added new Skill VHS tapesAimingAnimal CareBlacksmithingElectricalFirst AidKnappingPotteryTailoringWeldingFluid container empty rates now depend type of containerAdded book "The Moments of Darius" by IgnasUpdated Pet Name list in memoriamUI/CONTROLLER
- Additional WIP controller changes have been implemented. (Please keep providing feedback. It has been extremely valuable.)
- The ability to customise controls in-game still requires additional work, and will be included in a future update.
Added dedicated Credits ScreenIn-Game UI improvementsClamp XUI to screen sizeRearranged and compacted Crafting window craft control boxReduced size of input item boxesRearranged and compacted recipe filter boxCompacted Building window input panelReduced size of output item boxesFixed Crafting window input and output panelsReduced preferred width of handcraft windowReduced preferred width of build windowCompacted craft inventory panelImproved scale of Admin Powers windowHost loading bar width has been resizedBALANCE
- Game Mode Defaults Updated
- Apocalypse
- Chance for vehicles to spawn with gas increased from "Low" to "Normal"
- Increased "Other" loot spawn rate from 0.6 to 0.8
- Increased "Wound Infection Damage Factor" from 0.0 to 1.0
ExtinctionIncreased "Wound Infection Damage Factor" from 0.5 to 1.0OutbreakIncreased "Other" loot spawn rate from 0.6 to 0.8Increased "Wound Infection Damage Factor" from 0.0 to 1.0RisingIncreased "Other" loot spawn rate from 0.6 to 1.0Increased "Wound Infection Damage Factor" from 0.0 to 1.0SandboxVehicle "Chance Has Gas" setting value of "Normal" reduced from 70 to 45Occupation Values UpdatedChef now gives +1 Short Blade instead of +1 Short Blunt (bug fix)DIY Expert now gives Inventive Trait instead of +1 Carving, point cost changed from -4 to -2Doctor point cost changed from -2 to 0Electrician point cost changed from -4 to -2Farmer now gives +1 StrengthNurse point cost changed from -2 to 0Rancher point cost changed from -2 to 0Welder point cost changed from -6 to -4- Trait Points UpdatedNutritionist changed from -4 to -2High Thirst changed from +1 to +2Smoker changed from +2 to +3- Animal stress gain & its impact have been rebalancedAnimals gain less stress from zombiesAnimals gain less stress under rain (only certain animals don't like rain!)Animals gain less stress due to soundAnimal's stress is reduced more when petting themAnimals should flee less often due to stressAnimals will start to destroy objects at stress 80 instead of 70Reduced the rate that gasmask/respirator filters are drained by corpse sicknessReduced tool degredation for Tailoring recipesAdded moodle buffs to Radio/TV shows that were not awarding themAdjusted encumberance values of coffins and gym matsAdjusted Carpentry XP awards for WoodFloorLvl2, WoodFloorLvl3, SofteningBeam, TanninBarrel and ChurnBucketUpdated several tile propertiesChanged the tooltip for scrapping tiles to be consistent with picking up tilesUpdated some flyer definitions, pictures, and textAdded guardrails for the “Other” loot distribution functionality so it doesn't include inappropriate containers such as trash containers, fridges, freezers, coffins, etcMP
- Fixed being unable to set Zombie speed in MP
- We are looking forward to receiving your feedback on sprinters and slow zombies! If there
are any remaining issues left, please let us know.
Added Thread-safe DDoS protection for RakNetRemoved unused server optionsMoved map progress from client to the serverA new option "Friends and nearby users" has been added to the "Map remote player visibility" settingMap remote player visibility = 3 (Friends and nearby users)Faction members are visible on the mini/world map at any distance. Other users will be shown on the mini/world map if near and in the line of sight.Fixed a rare server crash when driving vehiclesFixed the rope tied to an animal disappearing after reloginFixed being unable to build constructions if standing near a containerFixed Pipe bomb/Aerosol bomb not doing damage to players or animalsFixed timed fluid actions not working properly when queuedFixed Spawn with Self server setting respawning player in a random spotFixed character spontaneously taking off their clothesFixed an exception occurring when disassembling a working TVFixed characters interacting with items from a distanceFixed climbing rope desyncFixed "double-tap" door interactions causing doors to instantly open and closeFixed Unable to view the safehouse info through the safehouse list windowFixed drying racks "Take All" button not working properlyFixed the location of a bite/scratch on the body not matching the damage on the character's clothingFixed character automatically rotating when standing above/under a vehicleFixed Favourited Light Sources losing their favourite status after being transferred to a held containerFixed "scrap failed" halo text not being displayedFixed rope not returning to character's inventory when "Remove Escape Rope" usedFixed climbing over walls not causing muscle strainFixed admins being able to apply cheats after permissions removedFixed renaming of food not syncingFixed an issue where if multiple players apply a bandage to the same wound, all bandages are consumedFixed an exception when uninstalling vehicle partsFixed scratches from spiked armour disappearing from charactersFixed being unable to create a new user without a password via the /adduser commandFixed exercises not raising the character's body heat generation valueFixed an issue where after creating a host game players are unexpectedly returned to the main menuFixed zombies teleporting on hitFixed an issue with open and eat actions not working properlyFixed memory consumption spiking when players explore beyond the map boundsFixed an anti-cheat false positiveFixed the character not getting stained with blood after butchering an animalFixed "Wash yourself" action being performed instantlyFixed a server-side exception with ISClothingExtraActionFixed Welding Torch uses not being synced after disassembling objectsFixed Occlusion Parameter not working as expected on Remote EventsFixed server list loading on startFixed petting animals not increasing the animal's acceptance or decreasing stressFixed server hangs on world save creationFixed thumpable doors animation doublingFIXES
- Updated icon for 'already read' literature to be more readable
- Fixed not being able to examine Container Info for fluid container entities
- Fixed D-Pad not working on Scythe Grass action on controller
- Fixed not being able to pick up dung with a controller.
- Fixed Device Options and Disassemble context menus not showing up with controller
- Fixed controller button presses within the RMC causing interactions with the world
- Fixed characters performing sporadic actions while controller is at rest
- Fixed being unable to continue splitscreen characters in subsequent play sessions
- Fixed an issue with toggleCrouch not working properly
- Fixed infected player characters not zombifying on death
- Fixed firearm magazines not increasing their encumbrance value when loaded with ammunition
- Fixed firearms not appropriately increasing in encumbrance when a loaded magazine is inserted
- Fixed animations not playing when player is seated
- Fixed emotes not being performed when character holding a non-weapon item in their offhand
- Fixed "Forge Bar Half" with steel quarters returning an Iron Bar Half
- Fixed certain objects not being destroyed in fire
- Fixed a campfire's IsoFire being removed when a different object on the square was destroyed
- Fixed being unable to pick up / disassemble generic cooler shelves and magazine stands
- Fixed not being able to disassemble player-constructed fence posts
- Fixed missing collision on some furniture items
- Fixed being able to pick up light switches
- Fixed top-most railing on stairs not preventing players from accessing containers on the floor below
- Fixed "Disassemble Object" showing instead of tile names
- Fixed not being able to disassemble log gates
- Fixed issue with vaulting animation not lining up with tile art
- Fixed single tile arched doorways being set up as windowframes
- Fixed RMC context menu for some lights not having text
- Fixed being unable to barricade windowframes
- Fixed being able to read obsolete skillbooks
- Fixed standing zombies not crawling under cars, even when the sandbox setting is "always"
- Fixed chasing zombies being able to fall through Log Walls
- Fixed an issue where the character would always move east after standing up, regardless of input direction
- Fixed fliers/brochures not displaying relevant text when opened from map icons
- Fixed destroying a wall next to a lit campfire causing an exception
- Fixed rabbits being able to spawn in water
- Fixed digging furrows generating exceptions
- Fixed occasional Zero Length Vector error when placing items or removing windows via Pick Up tool
- Fixed freezes/crashes when selecting Random Traits if game language is set to Polish
- Fixed error when using makeup
- Fixed character not coughing/sneezing when they have a cold
- Fixed locked doors not appearing in the RMC under certain conditions
- Fixed visual issue with some spawned items that appeared to be floating
- Fixed "Show Recipes" not working for Schematic Pages
- Fixed an exception in isClimbingRope when the game is paused
- Fixed an exception that could occur when grabbing items
- Fixed Animal Footsteps not playing when they run along fences
- Fixed Claustrophobic still being available after selecting Agoraphobic, and Agoraphobic reappearing for Veterans after any trait was selected.
- Fixed missing space in tutorial "Fill Empty Jar" context interaction. Previously read "FillEmpty Jar"
- Fixed not being able to butcher dead rabbits found in random building stories
- Fixed "Cut Up Circular Sawblade with Bandsaw" being listed "Cut Up Tire with Bandsaw"
- Fixed Water/ElecShutModifier display incorrectly showing in non-debug sandbox settings
- Fixed pathfinding issues when sitting behind High Tables
- Fixed zombies being unable to break some breakable fences
- Fixed being able to sleep on swing sets
- Fixed inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA
- Fixed player-made buildings being automatically powered
- Fixed an issue where multiple KeyBindings on the same key weren't detected correctly
- Fixed walls being disassemblable in basements allowing players to make holes into the void
- Fixed FireBrushUI "Add by click" and "Remove by click" not setting the correct z coordinate
- Fixed the Admin Powers window not changing available cheats list after role changing
- Fixed Recipes filter panel width counting
- Fixed controller sensitivity buttons not responding for some font sizes
- Fixed a console error when interacting with drying racks
- Fixed ground snow rendering darker than intended
- Fixed puddles flickering on/off
- Fixed curtains automatically close/re-opening when interacting with Shift+E
- Fixed typos and updated the in-game tips
- Fixed a bug with controller & CD player
- Fixed a sporadic exception with IsoObjectUtils
- Fixed Lua error when reading print media with the "Auto reveal print-media map locations" option enabled.
- Fixed an issue that could cause animation tracks to abruptly stop
- Fixed Turn180s being twitchy on keyboard
- Fixed HeadLookAround while sitting on furniture
- Fixed a lua crash on RemoveAllZombies
- Fixed character incorrectly aiming when pressing LCTRL while mouse is over UI
- Fixed viewcone and many character stats becoming NaN after performing physical actions while eating, then performing another physical action
- Fixed Potter's wheel not being completely destroyed when burned
- Fixed Drill presses and bandsaws randomly spawn in sheds
SFX
- Fixed M16 shooting sounds when the camera is zoomed out to the maximum distance
- Fixed driving over live zombies on the ground playing wrong sounds
- Fixed scrap failure and success sounds not playing
- Fixed scrap-success sound for low metal fences
- Fixed tent sounds only playing on old tents
- Fixed disassembling metal/chainlink fences playing either no or incorrect sounds
- Fixed Lamb still playing baby sounds when grown up
- Increased animal vocal sound range from 40 to 70.
- Increased vehicle engine sound radius from sqrt(1200) to 70
- Increased rain ambiance radius from 10 to 20
- Fixed vehicle sfx bugs in MP
- Removed distance cap for gunshots and explosions
TECHNICAL
- Added additional security validation
- Added a warning to the SteamWorkshopItem Submit screen for the new popup
- Updated spiffo_combat.png
As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.