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Deadlivery NightEventsDeadlivery Night Update 0.2 The City Mart Backrooms
Community

Deadlivery Night Update 0.2 The City Mart Backrooms

Deadlivery Night · published 7 Nov 2025, 23:46 UTC

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Hello Deadliveries!

First of all, we want to sincerely thank you for trying our game. This Steam post will be a sort of continuation of our posts on itch.io.

We want to introduce the next update to Deadlivery Night, the final part of what we call the foundations of the game and what will add the "horror" to this "indie horror" game.

Introducing the City Mart Backrooms, update 0.2

What are the backrooms? This area is totally inspired by the creepy pasta, but with our own twist and lore. The backrooms are an exploration zone. Venture into the labyrinths find the keys to open the doors and advance, but beware of Martha the warden, if she finds you, she'll kick you out, and you won't be able to re-enter until the following night. A great reward awaits at the end. Can you find it?

Are the backrooms complete? Just like the rest of the game, at this point we're only developing the base of the backrooms. Eventually, we want this area to be gigantic, making the labyrinths increasingly larger, hiding various secrets, puzzles, rewards, and eventually linking them to character quests and game endings.

For now, you can venture into what we call the first layer: interconnected labyrinths where the player must find keys to advance, leading to what we call the first dungeon. Currently, the dungeon isn't complete, but the reward is. Eventually, this dungeon will become a fully explorable area with various enemies and puzzles. In our complete vision, the backrooms will have several dungeons, each with completely distinct biomes, incredible rewards, and a greater challenge the deeper the player ventures.

What's next for Deadlivery Night?

As mentioned above, this update essentially marks the end of the game's foundations. Now we just need to start building the floors. Our plan is to continue expanding the city and developing the upgrade system (Pappi will no longer be content bait!). We'll also continue working on polishing the gameplay and difficulty, and add more story content and secret endings. After that, we'll focus on adding more content to the backrooms!

The update will arrive in the next few days. We'll make a separate announcement letting you know when it's available. Thank you again for your support!

That's all for now, Deadlivery.

-J.L.

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Deadlivery NightGame update4 Jun 2026DN Hotfix V1.2The option to view the controls tutorial from any pause screen has been added. New balancing and gameplay adjustments have been implemented; these changes make the game more dynamic and faster during the first nights, which is especially noticeable with the unupgraded motorcycle at the start of the game. More options have been added to customize the game's audio.Deadlivery NightGame update29 Apr 2026DN Hotfix V1.1A bug that could cause the player to get stuck on the upgrade screen has been fixed. A minor visual bug that caused Uberto's health to exceed his current health when drinking level 3 milk has been fixed.News21 Apr 2026The full version of Deadlivery Night is now live!Version 1.0 and the future Hello, first of all, we want to sincerely thank everyone who bought the game when it was released in early access last year, as well as the small streamers who created content about the game. Your reviews and comments mean a lot to us, and although there weren't many, they were essential in shaping the project. We want to tell you a little about ourselves: We are a ve…