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Shattered Pixel Dungeon›Events›v3.0.2
Game update

v3.0.2

Shattered Pixel Dungeon · published 18 months ago · build 17799758

All eventsPlayers around this dateRead on Steam

Hey Dungeoneers, here's that second patch I was mentioning. Just some more smaller fixes and translation updates.

Here's the full list of changes in v3.0.2:


A note to Steam Deck users


A bug was fixed in this patch which affected display scaling on Steam Deck. Due to a quirk in how the Steam Deck reported display dimensions, the game incorrectly thought Steam Deck's screen was about 4", instead of 7".

As a result of this fix, you might notice that the interface appears differently as it now defaults to the 'full' UI mode instead of 'mobile'. If you prefer the previous interface mode, you can swap to it in the settings by using the mobile interface mode and 5x interface scale.

Misc. Changes


- Music muting while game is in background on desktop now also applies to blacksmith's hammering sfx
- Improved number rounding logic when damage hero takes is affected by several modifiers at once
- Updated translations and translator credits

Bugfixes


Fixed the following bugs:
Caused by v3.0:
- Errors with Android golden supporter UI and full interface mode
- Cleric's Recall Glyph spell not working with some runestones while time was frozen

Existed Prior to v3.0:
- Game incorrectly thinking it is on a phone screen when played on Steam Deck
- Water of Awareness buff persisting between floors if the hero is very fast
- Various errors when saving/loading custom controller bindings
- Visual errors when Tengu's sprite animations are frozen (e.g. via paralysis)
- Characters still appearing as visible if knocked out of hero FOV in specific cases
- Talisman of Foresight's scry ability not detecting hiding mimics
- Quick-using an item from a bag not using that item's autotarget properties (for real this time)

More from Shattered Pixel Dungeon

Other announcements

All events
Community15 Aug 2026Coming Soon to Shattered: The Vault Quest!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, after far too long of a wait, v4.0.0 is finally ready for beta! This update ended up ballooning in size from just adding a new quest, I'd say it's arguably Shattered's biggest update yet at this point! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, a…Community28 Jul 2026Status Update: v4.0 Beta Soon!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, time for a little update! Just about 2 months ago I gave an ETA that v4.0 would be ready for beta in July, hopefully earlier in the month. We're now reaching the end of July, so how's that looking? v4.0 is extremely close to being beta-ready, but to ensure that it's not rushed (a…Community1 Jun 2026Coming Soon to Shattered: New Enchants and Pixel Art!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey folks! Sorry for the extended wait, I'm back with some news on v4.0 and a new ETA! Unfortunately v4.0 is still a little ways out, it's ended up as a much bigger update than expected! Currently I estimate that v4.0 will ready for beta sometime in July , hopefully earlier in the month. In this…