The new demo version represents the near-release version of the game.
There might still be bugs or things to polish, so if you notice anything that could be improved -- let me know (if I can handle this, ofc).
Yeah, it’s still a one-man project -- I know that sounds like a lame excuse, but I’m really trying to deliver something atmospheric, maybe even a bit nostalgic. Thanks for sticking with me through all this.
What’s new:
Adjusted shooting mechanics (added weapon spread + aim focus reduces it now)
Updated weapon viewmodels (now with fancy hands in an orange coat)
Improved enemy behavior: some can now grab-stun the player; enemy hitboxes are more precise now
Improved level lighting a bit
Added new options: FOV, difficulty, language select, and input rebinding
a lot of other things here and there
Thanks for reading, that’s all for now.
Stay tuned!