Hello Alchemists!
We're constantly working on a variety of new mechanics and content for the game, but today we wanted to share something special: we're developing a brand new ingredient class – monster parts!
What's a potion without a bat wing, newt tail, or toad eye? A true alchemist should use every ingredient available, no matter how unappealing, to create the most powerful potions! Besides, the monster hunter has been itching for some work...
Unlike regular ingredients, monster parts can't be ground in the mortar; they provide an immediate effect when added to the cauldron. For example, here are some effects we've discovered so far (these are subject to change or refinement as we continue our research): a mimic's tongue can copy the effect of the previous ingredient added to the potion, an eye reveals an area of the map around the potion, a brain collects experience within a certain radius, a heart restores the potion's health, and a giant's finger amplifies the effect of the next ingredient added to the cauldron – and these are just a few examples!
But a dragon's heart and a kobold's heart surely have different alchemical potential, so some monster parts will have multiple variations of varying power: from weak and cheap to very powerful and rare.
For instance, brains collect all experience books within a certain radius, and the more powerful the brain, the more experience is collected.