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From Glory To GooEvents0.3b
Game update

0.3b

From Glory To Goo · published 16 Apr 2026, 06:37 UTC · build 22809486

All eventsPlayers around this dateRead on Steam

Hey Everyone,

This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.

Campaign

  • On return to defend missions (campaign) you now start with all research unlocked

  • On return to defend missions (campaign) your captain now starts at a higher level

  • You can now build closer to the edge of the map on First Contact

  • You can no longer load First Contact and Cut-Off from the Simulator with the Automaton selected as a captain

  • Reworded some of the Robot tutorial tips

Bug Fixes

  • Fixed beam towers not changing their beam VFX on manual retarget

  • Fixed the terraform launcher not reloading after loading from a save file

  • Fixed no captain weapon displayed in their inventory when returning to a map in the campaign

  • Fixed the level up experience target not adjusting down when Warlord units specialize

  • Fixed the xenobiologist having access to brambles tech in the campaign

  • Fixed some roboticist perk interactions under certain circumstances

  • Fixed the camera flying further than intended if moving as the game autosaves

  • Fixed some cases where the Robots tutorial would break if building structures out of order

  • Fixed waves not spawning beyond wave 18 on Survey Site Tango

  • Fixed a case where a proc gen map would be used instead of the correct map when playing Robots in the campaign

  • Fixed some of The Warlord's drop pod buttons not working when there are 10+ options

  • Fixed passives that unlock research stopping current research

  • Fixed extra free units not appearing if barracks are set to auto-garrison

  • Fixed crystals appearing on top of water ruins

  • Fixed a case where units would only partially die

  • Fixed captains sometimes respawning with the wrong voice

  • Fixed some unit counter mass select buttons not working

  • Fixed a case where units would have phantom garrisoned units if you lost heavy lifters

  • Some minor text changes

More from From Glory To Goo

Other announcements

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From Glory To GooGame update2 Sep 20260.4aHey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. General · Battle Of Illian Verge - Weakened the robot combat waves somewhat. This should mean both sides will keep fighting longer · Battle Of Illian Verge - Some terrain changes to ensure the 2 sides fight consi…Major update1 Sep 20260.4 is Live! - New Playable Faction, Graphs and More!Hey Everyone, 0.4 is now live! Thanks to everyone who helped to test it and offer suggestions while it was on the beta branch. As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums. 0.4 Patch Notes (Content Update #10) New Playable Faction - Tribes The Tribes are the game's 3rd playable faction. So far this faction brings: · 9 new units · 28…In-game event7 Aug 20260.4 Live On Beta Branch - New Playable Faction, Graphs and More!Hey Everyone, 0.4 is now available on a public testing branch ( 04opentesting) . It is still in development and I expect it to remain on this branch for a few weeks as there are still some things to be added and balanced and so it can also be adjusted based on feedback. There are still some bugs, missing content, and placeholder art. I suggest backing up your currentGame.es3 file, as while unli…