
Hello friends!
Just wanted to give you a long-overdue update on where we are on the development!
Working on finalizing new card designs! Especially for hybrids, I had to redo the whole card UI to make it clear which type (r/p/s) and level the card is with a single peek. That was harder than expected.
Up to Act 3 is done - Still on the static level architecture, and I am gathering player feedback on whether to go node-based (Think Slay the Spire) or keep it as is.
4 more traits are coming, although after playtesting, we might cull them down to 2.
Difficulty setting! I know some of you were a bit angry about certain mini bosses and difficulty curve scaling, so I will be bringing in a difficulty setting that will set the deck and HP size for enemies.
Last but not least, I am aiming for a demo version for the Autumn Sale, and v1.0 is set to release on November if all goes well.
As always, let me know what you think in comments or on our Discord.