
Greetings, Ravens!
The Hourglass of Dreams update is now live on all platforms. We’re very excited to share this new free major update with the Ravenswatch community! It’s time to explore new ways of playing with a revisited Timer mechanic and more content!
To go with the update, we’re also releasing the Timeless Skin Pack, available on all platforms for $3,99. Wear a new costume for Scarlet and her Wolf form, Geppetto, Aladdin, and Melusine.
Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
Hourglass of Dreams
Overtime
New Side Quests:
Jack and the Beanstalk
Sinbad and the Roc
Mordred and the Crown
Leprechaun's Cauldron
Steam Achievements
New cosmetic DLC
And more!
Read the detailed patch note below for more information.
🐦 = Inspired by community reports and suggestions
Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your run before updating the game if you don’t want to lose it! Thank you for your understanding.
Design Note: We received a lot of feedback following Romeo and Juliet's release, and for once, we were surprised that the large majority of players were concerned about how strong the characters were. We took the time to reflect on the feedback and decided to adjust their kit and talents slightly. The idea was to keep what made them fun to play without that "overpowering" effect.
For Juliet, we first underestimated how easy it would be to perform Perfect Shots during combat situations, and thus, it resulted in a crazy outburst of power. The difficulty of balancing Criticals (with the ability of CRIT Chance becoming CRIT Damage) would make up for some wacky situations with that Hero. We believe that her power curve is now much more manageable from a balancing perspective, while still keeping Juliet extremely fierce and strong.
The same goes for Romeo’s Love Shield talent. The Invincibility duration was too high and would lead to very strange situations. As you may remember, Romeo and Juliet were intended as multiplayer characters only, thus performing the SPECIAL required communication and synchronization. As we shifted vision with them being playable in solo as well, there were no more challenges behind the SPECIAL ability. Romeo saw multiple buffs in its kit as well, as it was sometimes perceived as too demanding compared to Juliet. We hope to encourage players to experiment more with his playstyle of quick attacks and fast retreat.
We also upped many other talents, specifically those relying on the TRAIT of the characters. For the same reason that they can work solo now, those talents needed to be better adjusted; it’s all more powerful now!
Activities
🐦 Straw Quest: Enemies killed in Straw camps before launching the Straw Quest no longer respawn
🐦 Wood Quest: Fixed an issue where enemies could get stuck OOB
Dullahan Quest: Fixed an issue where Morgan’s dialog was not triggered at the Orchard Tree
Ghoul Den: Repositioned the Ghoul mini-boss in the stage to prevent easy access to the chest without fighting him
🐦 Altar of Heroes: Fixed an issue where Heroes would sometimes not get teleported to the Altar of Heroes after dying
🐦 Astral Shrines :
Green Camps: Now increases randomly 1 talent (from lowest Talent)
Yellow Camps: Now increases randomly 2 talents (from 1)
Red Camp: Now increase randomly 3 talents (from 2)
🐦 Refugees: Fixed an issue where objects traded with Refugees could get mixed up and not be displayed properly
Blood Rituals: Fixed an issue where players could teleport out of the Blood Ritual before the activity starts
Enemies
General: Fixed an issue where enemies could attack behind barriers
Snakes: Fixed the VFX of the Snake’s beam attack that would glitch when touching a collision
🐦 Cyclops: Fixed an issue where the Cyclops would stop attacking if he was staggered exactly when he would eat a player
Dullahan: Fixed an issue where his horse’s trails of fire weren't dealing any damage to Geppetto’s dummies
Tentacle Master Nightmare: Fixed the visual warning of the circular attack that was not displayed in multiplayer for some players
Magical Objects
Fairy Dust: Fixed an issue where fairy dust could stack abnormally
🐦 Horn of Plenty: Fixed an issue where Horn of Plenty's consumables could spawn in an unreachable location
🐦 Bloody Mary’s Mirror: Fixed an issue where Bloody Mary’s Mirror was preventing the selection of specific Refugees’ choices related to VITALITY
Misc
🐦 Hero Selection: Romeo & Juliet are now available in the Random Hero Selection
Status and effects:
Bleed:
Fixed an issue where Bleed could stack abnormally in specific situations with Scarlet and Carmilla
🐦 Fixed an issue where the amount of Bleed was not correctly applied
Ignite: Fixed an issue where Ignite effects would ignore some enemies' damage reduction abilities
Thunder: Damage dealt by Thunder sources (magical objects/talents) is now impacted adequately by status (Strength/Marked) and applies proper critical hits
Crashes:
🐦 Baba Yaga: Fixed a crash that could occur in multiplayer for some players during her fight
🐦 Username: Fixed a crash that could happen if the Player ID contained an emoji
🐦 Loading Screen: Fixed a crash that could happen during Loading screens on specific setups
🐦 Localization: Various localization fixes for Romeo, Juliet, and Geppetto
- The Passtech Team 🍉