
Added hold-to-attack option for automatic attacks.
Added the ability to select crafting quantity.
Added Shift / Ctrl / Alt + Click for quick item transfer in the inventory.
Reworked the mission system and progression flow.
Added a progressive building system.
Added new construction items for crafting stations.
Added essential items for vehicle upgrades.
Implemented save versioning. ⚠️ All saves will be reset in this update. If this does not happen automatically, it is recommended to manually reset saves by pressing the “DELETE” button twice in the main menu.
Added graphics resolution options.
Added an FPS limiter to graphics settings.
Added a procedural camp generation system, spreading enemy camps across the world.
Adjusted bandit damage.
Adjusted vehicle damage when running over enemies.
Adjusted maximum health values for all AI enemies.
Improved vehicle handling and driving behavior.
Fixed crashes occurring after extraction or player death.
Fixed a visual issue causing white/black pixel explosions during gameplay.
Fixed interaction issues with Safe Zone doors.
Fixed an issue where worms could spawn inside the Safe Zone.
Fixed issues with the extraction container.
Fixed a bug where building did not consume required resources.
Fixed a bug where switching items during crafting would block all further crafting.
Fixed a bug where buildings spawned duplicate actors, creating a ghost version.
Fixed a bug where AI health would reset when the player moved too far away.
Fixed a visual bug where AI health bars were not visible for clients on dedicated servers.
Fixed AI continuing to move after death.
Fixed a bug preventing consuming items stored inside the vehicle.
Fixed a camera zoom issue when approaching certain objects.
Fixed a bug with character customization not applying correctly when joining a server.
Various minor bug fixes and balance adjustments have also been applied.
Many of these fixes and improvements were identified thanks to the help of the community. All reports, suggestions, and feedback have been essential to improving the game.
This project is developed by a single developer, and community support plays a critical role in making it possible to deliver a better and more stable experience.
Thank you all very much for the support, the reports, and for following the project so far. Your help truly makes a difference.