
Hello everyone. Gabriel here.
Thank you for purchasing Bloodtide Tower Defense. Prior to the game's launch on Steam, I was pushing out one major-ish update per week internally, and I would prefer to keep that pace up as a post-launch approach as well, but the holidays are coming and I could use some time off to take care of personal matters. Still, I have had some good feedback from a new base of players, and so I've gone ahead with some changes in this first week, many of which were based on player feedback.
Version 1.0.01: here are the changes.
Major changes:
- Overhauled level select screen, which now offers a preview of the selected level, little lore tidbits, hints, more clarity on which levels have been beaten on which difficulty, and the like.
- Greatly improved game over screen. More sounds play, sound design is more consistent, the panel now displays your star rating, and gives clearer information on how much experience is granted.
- Roughly lowered the default number of Anemics that spawn across all waves of all levels (some levels have hard-coded exceptions, which remain unchanged.) The amount is around 20% lower. Also lowered number of Anemics that spawn when randomizer is enabled. (Previously was 3-4 per 1 threat, now is 2-3 per 1 threat.)
- Added two new music tracks
- Added portal animation to all spawn positions on all levels.
Minor changes:
- Fixed an minor issue with the crossroads level where a wall tile was missing.
- Corrected position of Anchor tile on Convergence level.
- Overhauled appearance of tower shot cooldown progress indicator.
- Added icons to towers that appear on the tower's base when a tower is upgraded, the goal being to show at a glance which towers might still need upgrades.
- Tweaked tower encyclopedia panel to stop distorting a tower image in one case
- Tweaked EMP tower skill page and tower panel to have more consistent wording and stats readout
- Fixed UI for tower display panel where font was too large in some circumstances
- Tweaked UI theming so that it should be more clear when a button is disabled
- Made tweaks to the Anchor tiles to ensure the spire draws above towers, but the base draws below towers.
That's all for now. Please reach out to [email protected] if you have any questions.
Thanks, Gabriel