Reduced rate limit on loadouts changes to a more reasonable amount.
Implemented Spy-Cycle (values not final).
Implemented Shovel.
Implemented Fire Axe.
Implemented Wrench.
Implemented Fists.
Implemented Bonesaw.
Implemented Bat.
All Knives are now Silent Killer.
All Sniper Rifles now fire Classic tracers except the machina.
Upgrade cost of all buildigs reduced to 100.
Teleporters now cost 25 Metal.
Dispensers, Teleporters, Amplifiers and Mobilitypads now take 10 seconds to finish building.
Dispenser and Teleporter redeploy bonus is now the same as Sentryguns.
The gunslinger crits while under the effects of a jump pad (for real this time).
Medics can now see Critheal bonus on teammates targetid (excluding medics, friendly disguised spies and enemy spies disguised as a friendly spy).
Disguised enemy spies will always show max heal rate bonus.
Disguised enemy spies disguise health will now always heal at max heal rate bonus.
New Hud Element 'HudMedicCritHeals'. Shows the critheal bonus on the medics hud next to their Übercharge.
Custom huds will need to add 'HudMedicCritHeals' to their 'hudlayout.res' for this element to show up.
Medics and disguised friendly spies heal rate bonus will show here when healing them with the medigun unlike the targetid. Enemy spy rules still apply.