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Nuclear Option Soundtrack›Events›Update 0.32: Brrrrrt of Prey
Major update

Update 0.32: Brrrrrt of Prey

Nuclear Option Soundtrack · published 9 months ago · build 21185809

All eventsPlayers around this dateRead on Steam

Content

  • New flyable aircraft: A-19 Brawler (Close Air Support / Ground Attack)

  • New music track for the A-19 Brawler

  • New Weapons: 57mm Gunpod, 30mm Gunpod

  • New Weapon Mount: Triple AGM-68 rack

  • New vehicle : HLT Fire Control truck (networks radar SAM batteries to improve coordination and efficiency)

  • New truck family: MSV (MRAP, Radar, Ammo, Fuel, Stratolance, Fire Control, and TBM variants)

  • New emplacement: Static 23mm AAA emplacement

  • New emplacement: Static MANPADS emplacement

  • New Single Player mission for A-19 Brawler: "Reprisal"

  • New map building: Lighthouse, added to several locations around Heartland

  • Encyclopedia: new environment, added info on unit weapons

  • Reworked "Convoy Attack" mission

  • Added Tactical Ballistic Missile trucks to Escalation and Terminal Control, which launch when Strategic threshold is reached

  • Added new gameplay hints to main menu and loading screen

Mission Editor

  • Multi-select unit edit and transform

  • Added spawnable missiles and bombs

  • Added spawnable ammo containers

  • Added spawnable dismounted pilots

  • New menus and UI tweaks

  • Map buildings can now be selected as target objectives

  • New objective outcomes

  • Camera can be moved up/down

Gameplay & Mechanics

  • Performance:

    • Optimized Main Menu initialization; assets now load asynchronously to prevent freezing during startup

    • Added support for DirectX 12 and Vulkan

  • Time & Environment:

    • Dynamic Time: Added options for x0 and x0.5 time speeds; fixed issue where time updated twice per frame

  • UI & Controls:

    • Radial Menu and Weapon Wheel: Many aircraft controls can now be accessed via the radial menus

    • Axis Modifier binding - can be held to turn throttle adjustments into Custom Axis 1 adjustments

    • Map Teleport: Select a spot on the map to move to that position (default middle mouse button)

    • Target Filters: Now highlights laser targets; fixed issues when selecting filtered targets

    • New Camera chase view with pre-defined positions (accessible with numpad 0-9 keys)

    • New Camera controlled state, to set defined translation and rotation movements

    • New Camera Control UI, to access camera states and applicable parameters

    • Camera field of view is now the same in all views

    • Camera max field of view increased to 120° (clamped at 90° previously)

Multiplayer & Networking

  • Added Profanity Filter to Multiplayer Lobby chat

  • Added loading progress indicators for Dedicated Servers

  • Added verbose network logging option for Steam connections

  • Added get-player-list console command

  • Improved server command logic and ban functionality (kicking players immediately upon ban)

  • Validated network snapshots to prevent "NaN" errors

Visuals

  • Improved cloud visuals, cirrus cloud layer, skybox, stars, and night lighting

  • Ground support equipment visuals in aircraft selection menu

  • SAH-46 Chicane rotary cannon barrels now visually spin when active

  • Improved tracer ricochet visual effects

Balance

  • Blast damage refactor : 

    • Bombs and gun blast damage vs all unit types and buildings has been refactored for greater consistency

    • Small guns now deal less blast damage to armored targets

  • IR Seeker & SAM Rework:

    • Refined seeker range factors and logic

    • Flare direction and distance now affect decoy efficiency

    • IR Missile Maximum Target Speeds: S1: Mach 2.0, S2: Mach 2.75, S3: Mach 3.5

    • All gun turrets now use a new interception calculation, for improved accuracy

  • Ground Units:

    • Type 12 and Spearhead MBT: added collider between turret and hull

    • AFV8: Increased armour slightly

    • Linebreaker: Increased armour slightly, updated unit cost values (APC/IFV/SAM)

  • Weapons:

    • Fixed missing projectile mass values

    • Glide Bombs: Adjusted fire intervals based on size (80: 0.25s, 250: 0.30s, 500: 0.50s)

    • PAB-80LR: Size reduced to fit in internal bays

  • Aircraft :

    • Medusa: Radar coverage (without radome), reduced to 60° front arc

    • Scimitar: Warhead yield increased; boost thrust increased; reduced supersonic drag

    • ALND4: RCS reduced to 0.005

    • Tarantula: Tuned damage model and joints; fixed propellers completely blocking blast damage to other parts

    • Fixed missing or excessive recoil animations for all aerial guns/turrets

  • Ships :

    • Rebalanced armor values for Annex/Hyperion

    • Reduced overperforming damage control effectiveness

    • Annex class : increase IR S2 SAM turret ammo counts up to 66 missiles

    • Hyperion, Dynamo class : reduce IR S3 SAM turret ammo counts down to 72 missiles

    • Ship CIWS now uses radar as primary target detector, with shorter optical fallback

    • Ship CIWS now fires continuously rather than in bursts

Bug Fixes

  • Fixed HLT target detectors not functioning correctly

  • Fixed missing collider on Ignus in Feldspar region

  • Fixed Vortex using the wrong mount type in the weapon bay

  • Fixed stretched texture on Maris airport taxiway

  • Fixed duplicate decal geometry at Dustbowl

  • Fixed auto-hover icon remaining stuck "on" after landing

  • Fixed building destruction effects playing unnecessarily when loading into a match with pre-destroyed buildings

Known Issues

  • (Existing) Throttle & Custom Axis 1 may respond poorly to analogue inputs when game is running at above 60 FPS

  • Missiles spawned in Mission Editor can't currently be assigned to an owner, target, or faction

  • Vehicle weapon sounds are sometimes silent until the vehicle is spectated

  • Rescuing a pilot via cargo hook currently embeds the hook in the pilot's skull

  • Network smoothing for cargo being transported by sling hook is not yet implemented

  • Dismounted pilots may appear in seated position when spectated as a client in Multiplayer

  • AI aircraft currently lack routines for airdropping cargo or using troops to capture airbases

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