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Heartless & Dreadful : Return by 72 Hours›Events›Patch v1.131 (Beta4) - oh lord when is it coming out already edition
Game update

Patch v1.131 (Beta4) - oh lord when is it coming out already edition

Heartless & Dreadful : Return by 72 Hours · published 8 months ago · build 21566639

All eventsPlayers around this dateRead on Steam

As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.

You can access the beta_unstable branch in the game's properties on Steam.

*Patch. Patch. Patch. Patch.* Feel better, Feel better, Feel better, Feel better.

This update really is taking a while to release, huh.

Sorry... there's a lot.

Hey, did you know that the game's source project file is like 200gb of hard drive space? now you know. It's mostly the game engine's cache. Pain.

Anyway. Now that I have a better way to work with inverse kinematics, I can animate better. (idk why blender's default way of doing it is kinda ass, but its whatever. Maybe its a me problem. It's probably a me problem.)

So I went through a few anims that were quite bad. And I also backported the way Huntress's legs move to other characters so it feels much nicer.

I want it to be as good as it possibly can be because it'll likely when this update releases it'll be the final content update before I move onto my neglected for many months other project.

Or it'll still get neglected as I try to work on something that could make me rich enough to work on those things indefinitely.

Friendslop gamblecore games are all the rage now, eh? Meh.

Regardless of what happens after this update will be fully finished, I'll still fix bugs here.

Here's the things left to do before this can be released for good.

  • 1) Add a movelist UI for huntress and make her selectable in the main menu.

  • 2) Finish the rest of huntress's moves, polish and balance. (she has quite a lot of moves to be honest...) 4 weapons are mostly complete. needs more polish and a few extra moves. but overall she's already in a pretty good state. Although, some input priorities are not the best right now. Directional are a tad delayed. I'm looking into it.

  • 3) Test co-op playthrough properly with someone.

Patch v1.131 (Beta4) - I swear, this is the last beta before its done..

  • Added the ability to disable most quick/flashing lights as an option in the extras menu.

  • Added support for extra skins for other playable characters. (Enerith and Huntress (CAG) got an extra skin. If they are selected in the menu, they will be also visible with the character switcher.)

  • Animation and minor move adjustments for all playable characters. Enerith got quite a bit of polish.

  • Auto rotation smoothness improvements.

  • Fixed Kair's "Melee" only style not showing on the UI when using Character Switcher.

  • Fixed an issue with Kair being able to instakill bosses. (I just added a cooldown, I wanted to initially but i forgot. lol. lmao.)

  • Fixed Enerith Boss fight being broken in beta due to coop reference being broken lol lmao.

  • Fixed that stupid delayed rotation that only started to work near the end of the attack when doing an attack while not facing the enemy.

  • Fixed the freecam cheat. oops.

  • Fixed gamepad pointer not picking level start. (That was caused by Character Switcher's radial menu. Whoops.)

  • Fixed jukebox skipping a track in the practice mode.

  • Further visual adjustments. You may notice em, you may not.

  • Greatly improved CPU performance for moves that hit a lot of enemies at once, this got especially bad with Huntress V2 as a lot of her moves hit many targets at the same time. I didn't pool them before. Shoutouts to garbage collector. Might use a bit more memory now though. But I doubt it'll be that noticable.

  • Huntress (CAG) got a lot of new moves.

  • Huntress (CAG) is now selectable without Character Switcher enabled.

  • Improved everything that results in character landing.

  • Improved the shadow system under the playable character. (Wow! PS2 Technology!)

  • Minor FSR improvements to those who use it.

  • Minor Physics changes.

  • Minor improvements to the way movement works after doing an attack motion of any kind. It's a quite bit smoother now.

  • Textures in the distance should be less shimemry now.

Known issues. I'll get to them. I'm just focusing hard on actually finishing Huntress V2. This update is taking long enough as is. :(

  • First swap to Enerith via Divergence will cause a stutter. Sorry, I didn't fix the precaching for that yet.

  • SDK sample is still a little outdated. With sudden engine upgrades to fix some dumb issues, it wouldn't surprise me if I'll have to redo the setup for it entirely. Oh well.

  • Shamir's dodge visual effect is missing.

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE

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