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Werewolves Revenge›Events›Update 16
Game update

Update 16

Werewolves Revenge · published 8 months ago

All eventsPlayers around this dateRead on Steam

Hosting

The way that each player's targets are displayed to the host has been redesigned. Simple abilities have been condensed down to "keyword tokens", displaying what they are doing instead of the whole ability icon.

This means that most abilities will display as simple, easy to read "tokens", removing the need to memorize what all ability icons mean.

Complicated abilities still display their ability icon, indicating to the host that they need to be aware of the ability's specific effects.

This new system is still slightly rough around the edges, so please report any bugs and feedback to me via the #feedback channel in discord <3

Starter Set

  • Treant has been removed from the Starter Set.

  • Wins in the Starter Set now count toward your Standard Set wins.

Standard Set

Role Changes

Council Elder

  • It is now announced which players are council representatives each day.

  • The council elder can no longer select herself to be a representative.

Fire Dragon

  • No longer ignites a player and their neighbours at night.

  • Now ignites 3 players of their choice during the day.

Plague Doctor

  • No longer removes poison from all players on death.

Psycopath

  • Is now a Neutral

  • Removed Rage Mechanic

  • Obsession is now permanent

  • Obsession no longer protects the target.

Queen

  • Poison no longer has charges.

Zombie

  • Protection no longer stops the Zombie's bite.

  • Bite no longer converts players to lesser evil.

  • Bite now transforms players into another Zombie if used on a Town player.

  • Bite now causes the Zombie to perish if used on a non Town player.

Dark Set

Role Changes

Ghoul

  • Now makes corpses that he consumes permanently untargetable.

More from Werewolves Revenge

Other announcements

All events
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