
Edit 22/09/2021: We've become aware that a small number of users now have a different crash on startup in v2.0.8 please read this thread on how you can help and how to workaround the crash for now.
Last year we began receiving reports that the game was instantly crashing upon launch on certain PCs. Upon investigation we found that this issue affected all users with Intel CPUs of 10th Generation or newer.
Once we acquired an affected PC we confirmed that this issue was a seeming incompatibility with the Unity Engine version WFTO was built upon as a blank project in that same version would yield the same crash.
Through the stellar work of our code team we've completed the tumultuous move to a newer version of the Unity Engine from 5.4.6 to 5.6.7. This addresses the crash and allows War for the Overworld to run as intended on these machines with no workarounds required.
Great care has been taken to ensure that the player experience should be unaffected by this move but engine updates, even ones as seemingly minor as this are often very involved and rarely done once a game is launched.
We would therefore ask you to remain aware of any changes in behaviour in the game and report any issues directly to us via Userecho.
We'd like to thank all the fans on our Discord server who helped test this new patch on the beta branch.
Cheers,
– Brightrock Games Team
Click here to chat about this update on our Discord
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