(same as 2.5.11 beta patch notes)
Gameplay (Into The Rift)
- Acid Fog environmental effect is less severe now
- Overall damage is slightly reduced; maximum damage has been halved
- Affected material progression has been shifted towards the center of the galaxy, so that there is more of the next safe material available in nearby sectors
Rift Research Data loot is now marked when using an object detectorScannable radiating asteroids change their color back to normal after being usedAdded a visual indicator when ships are getting damaged from radiating asteroidsQuantum Xsotan now stay closer to the fightActivated wormhole generators are now highlighted and shown in Strategy Mode's sector overviewQuality of Life
- Added preview for new mass and new number of subsystem sockets when scaling ship in Build Mode (in Modify Whole Ship window)
UI
- Strategy Mode: added message beacons, sector renaming beacons and marker buoys to sector overview
- Added "delete word" functionality to multiline text boxes (Ctrl+Backspace and Ctrl+Delete)
- Input dialog windows (e.g. ship renaming) can now be confirmed with "Return"
- Photo Mode now has HUD buttons to exit Photo Mode and to show/hide the Photo Mode window
Performance
- Optimized spawning multiple Xsotan at once
- The game will still have a short performance impact when spawning new ships, but it should be much better now
Optimized cleanup of overlapping blocks when importing a craft/template/turretScripting API
- Added new function WaveUtility.createXsotanWaveAsync(namespace, callback, ...) that allows for async generation of predefined groups of Xsotan
- this function's spawning behavior is exactly like the existing WaveUtility.createXsotanWave()
- even if you do not want to use the callback parameter, the namespace parameter has to be given in order for the internal callback structure to work
Added Sector():dropTorpedo(...) that drops a torpedo as loot at the given positionBugfixes
- Fixed an issue in Build Mode where undoing ship scaling would result in lost turrets
- Fixed an issue where marker buoy messages would not be shared between all permitted players
- Fixed an issue where rift mission cargo would not be removed after ending the mission
- Fixed an issue where objects in rifts were not scannable by player drones
- (using the player drone in a rift sector is not recommended, though)
Fixed an issue where Build Mode's subsystem socket icons would not update correctly when changing ship sizeFixed an issue where ship building progress was no longer visible at the shipyard after saving and reloadFixed an issue in Free Play settings (when creating a new galaxy) where the unlimited maximum ship size checkbox was incorrectly disabledFixed an issue where camera would jump when entering Photo Mode if Cruiser Steering Mode was activeFixed an issue where some HUD buttons were visible in Photo ModeFixed Turret Build Mode requiring Titanium building knowledge to buildFixed Turret Build Mode showing additional unavailable block types if player is missing some building knowledgeFixed several issues in torpedo tutorialFixed rift teleporter being boardableFixed an issue where the tooltip of dropped loot is showing in a wrong position when using a custom UI scaleFixed casino not showing up in the encyclopedia's goods glossary(UBR = User Bug Report)