Hello everyone, I have finally just uploaded the next patch to Steam. My apologies for the delay on this one, I kind of bit off more than I thought with some of these internal changes.
I have re-written the way the game stores and animates the head / face / hat layers to allow for easier development and asset creation. I would have uploaded this build sooner, but I felt that it would be disappointing if the changes were entirely invisible and I didn't also include some new cosmetics to show off the system - so I created some, with more to follow. This will allow me to create and implement these cosmetics much easier, and will hopefully allow me to create a system for custom art in the future too.
In addition to 3 new haircuts, plus a cowl and a new beard, I have also created a new slot for facial features to allow for an even greater variety of characters. I wasn't planning on adding this feature, but with the new system in place doing so became very easy.
I plan to focus on fixing up the Scenario mode in the next patch - it's long overdue and I know how half-baked it currently feels. The Dojo scenario has currently been replaced with an exterior garden which will link to the normal dojo map in the next update. For now the original scenario is unavailable. Sorry about that but I didn't want to delay this patch any further by tinkering with it more.
I promise I'll also change that awful font soon.
Thanks for reading, and thanks to all my patrons for their patience and support.
Patch Notes:
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Beta: 0.24
Fixed the tutorial-teacher getting stuck during the vertical dodge lesson.
Fixed the 'return' and 'skip' UI staying on screen between rounds.
Fixed broken hats re-appearing on severed heads when cut from a falling torso.
Changed the stats menu to read 'player 1 and 2' instead of '0 and 1'.
Rewrote the way the game stores and draws player heads / masks / hats to make development easier, and added new cosmetics now that it's easier to do so.
Added a new 'features' option, letting you pick from a few face variations.
Added 'big beard' face option.
Added 'cowl' face option.
Added 3 new haircuts. 'Long' has been renamed 'Medium', and I have added an even longer style, now called 'Long'.
Added 'Battlefield' stage.
Added a small floor to the 'Void' stage.
Adjusted the hit-responses. Cutting someone in half now requires a small amount of charge. I think the responses feel much more natural and varied this way.