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WarbannersEventsVETERUM GOES INTO EARLY ACCESS ON NOVEMBER 27, 2025
Esports

VETERUM GOES INTO EARLY ACCESS ON NOVEMBER 27, 2025

Warbanners · published 18 Oct 2025, 14:07 UTC

All eventsPlayers around this dateRead on Steam

Dear players!

We planned to release Veterum a few years ago, but decided to take our time to realize everything we had in mind. This delay has benefited the game — there are new mechanics, items, terrain objects and quests, as well as many minor and not-so-minor improvements. I would like to thank everyone who has followed the development of the project for many years and believed in us. Every kind word, every like, and every addition to the wish list gave us strength and inspired us to continue working.

Veterum will be released in early access on November 27, 2025. The demo version of the game has been available for over a year, and during this time we have received a lot of useful feedback. However, the later stages of the campaign have not been tested enough, so we decided to release the game in early access. The full release is scheduled for 2026.

In the version that will be released on November 27, it will be available:

- almost the entire story campaign (except for the final missions);

- the entire world map and a full set of game mechanics;

- all side missions;

- map and unit editor;

- lots of technical and visual improvements.

In fact, it will be a fully finished game, except for the last story chapters and some balance edits.

The main differences from the demo version 0.9.2.

The talents of the units. Each unit can now have a penchant for learning certain characteristics, reducing the cost of upgrading them by 20% or 40%. Talents are given randomly. The main character and the attached characters have fixed talents.

The main character. The characteristics for all biographies have been completely redesigned.

Illumination of cells. In battle, inaccessible cells around the selected unit are now highlighted (the option can be disabled in the settings).

Automatic placement of units. The algorithm has been redesigned before the battle.

Corrections of the Musketeers. Fixed a bug with shots, and the Dwarf Musketeers gained +2 Accuracy and +1 Strength.

Improved interaction with inventory. When selling or equipping items, the scroll no longer resets. A new item can be put on without first removing the old one. The available slots are highlighted. Item filters in cities and camps have been redesigned.

A warning when improving features whose effects do not add up.

Cities. It now displays the number of days until the merchant's assortment and the list of mercenaries are updated.

Maps and map presets. Many have been improved.

 New introductory art. Two new terrain features.

And many other minor edits and improvements.

!!! Important!!! Old saves won't work. Hopefully, this is the last time. Due to the preparations for early access, the demo version will be closed on October 24 for an indefinite period.

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