
Hello!
We are HanRyangStudio, the developers of Sura: Shattered Star.
To provide a more stable and enjoyable gameplay experience, Sura: Shattered Star collects certain gameplay data and error information generated during game execution and play, which is used to improve the quality of the game.
The collected information is used solely for analysis to improve game quality and stability, and is not used for advertising or marketing purposes.
Analysis of repeated actions during gameplay
Detection of abnormal gameplay progression
Investigation of the causes of errors and exceptions
Monitoring game stability after release
Game launch/exit
Stage entry, exit, and completion
Player position and actions over time
Dialogue start, completion, and skipping
Errors and exception messages that occur in the game
August 15, 2026 ~ Until further notice
After the collection period ends, the collection of new gameplay data and error information will be discontinued.
Unity Gaming Services Analytics
GameAnalytics
Data is automatically transmitted through analytics SDKs when game execution and gameplay events occur.
In the released version, we do not collect separate local gameplay log files or upload them to the development team's servers.
The collected data does not include the following personally identifiable information.
Name, email address, phone number, or physical address
Steam account name, Steam profile, or SteamID
Payment or financial information
Passwords or Steam login information
Personal files or information from other programs on the user's device
Game screen contents, voice, or keyboard input
Any randomly generated identifiers used in the collection process are not directly linked to Steam accounts, and the collected data is not used to directly identify individual players.
If you have any questions regarding the collection and use of gameplay data, please contact us at the email address below.
Email: [email protected]
We will continue to monitor and improve issues that occur in the game based on the collected data, in order to provide a more stable and enjoyable gameplay experience.
Thank you.
HanRyang Studio