In-game event

Update 0.8.4.40

Corelink Protocol Demo · published · build 24738744

Patch 0.8.4.40 – Logic, Automation & Building Update

Logic and power

  • Redesigned the Control Terminal as a clearer 2×2 machine.

  • Clarified the different roles of Control and Analytic Terminals.

  • Improved remote device selection and terminal interfaces.

  • Added clearer Status Device guidance.

  • Improved battery modes: Auto, Charge, Discharge and Idle.

  • Fixed battery charging speed, controls and logic switching.

  • Buttons and levers can now transmit logic without electrical power.

  • Added a Light Controller supporting up to 12 connected lights.

  • Added improved industrial fluorescent and signal-light graphics.

  • Added new ALLOW/CUT OFF graphics for the Breaker Switch.

Machines and automation

  • Redesigned the Biofuel Station as a 2×2 animated machine with proper ports.

  • Improved machine input/output handling and mechanical-arm behaviour.

  • Improved automatic crafting priority and available-recipe ordering.

  • Added clearer working and inactive machine states.

  • Improved elevator controls and interaction targeting.

  • Expanded the Hydraulic Lift with 12 height positions, proper collision rules and a complete PNG series.

  • Improved Auto Harvester behaviour.

Crafting and organization

  • Improved Electric Station recipe priority for frequently used components.

  • Moved sprinklers and Mega Sprinklers into the Engineering Bench pipe section.

  • Corrected several recipe ingredients, costs and station placements.

  • Reduced Button cost to one iron bar.

  • Improved rope recipes and material yields.

  • Improved Storage Cart functionality and graphics.

  • Removed the duplicate vending machine and added improved vending-machine graphics.

  • Improved hover information and station categorization.

Building and decoration

  • Added more patterned wallpapers, including industrial and technical styles.

  • Moved wallpapers into their own Decoration Station category.

  • Improved .b background naming and construction organization.

  • Fixed recognition of player-crafted blocks after they are mined again.

  • Improved metal and vault-door side-view graphics.

  • Corrected hatch and stone-building recipe placement.

Farming and animals

  • Mature cotton now yields 1–5 cotton with a chance to return seeds.

  • Farming tools correctly provide their crop-harvesting bonuses.

  • Added improved dog and cat sprites.

  • Improved farming-machine and crop-data handling.

Stability

  • Added regression protection for elevators, batteries, terminals, machines, recipes, lights and crafting interfaces.

Updated both the full game and demo.

Working with bugs and balancing while im playing the game

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