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Ale Abbey SoundtrackEventsPatch notes for 26/09/2025
Game update

Patch notes for 26/09/2025

Ale Abbey Soundtrack · published 26 Sep 2025, 08:11 UTC · build 20138226

All eventsPlayers around this dateRead on Steam

v1.0.2

You thought that one patch yesterday was all you were gonna get this week? Wrong! Here comes a follow up one, because we just can't stand the idea of bugs still in the game ːdrunkmonkː ːalemugː

Various fixes

  • Restored competitions normal occurrences after having been broken by previous bugs

  • Added logic to fix broken saves due to wrongly unlocked Witbier style (a few more patches to fix other broken saves causes will come in the next days)

  • Fixed the audio toggles (previously inverted with the last patch)

  • Fixed potential freezing of the game due to conflicting use of shortcuts in World Event panels

  • Fixed the wrong unlock of styles in a new village upon loading the game

More from Ale Abbey Soundtrack

Other announcements

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In-game event5 Dec 2025Requiem for a Brew 🍺Hear ye, hear ye Fermentines📯 The monastery has been quite busy over the past weeks, and today we bring you the update that brings Ale Abbey to its 1.1, Requiem for a Brew ! A hearty update that we have been painstakingly brewing based on your feedback, it brings a multitude of UI improvements, new world flavor, spooky surprises, and some much-needed “smoothing” to make things more palatable u…Game update14 Oct 2025Patch Notes for 14/10/2025v.1.0.5 A major fix that broke the saving (TL:DR, it happened if you let an ale expire in the brewery, and then you sold by chance the specific barrel from the cellar that was assigned to it when the brewing finished, even if you didn't store it), some more fixes, and some QoL for the lists sorting (more to come) ːalemugː ːdrunkmonkː · Polished Lord Orders entries for the Capital and organized…Game update8 Oct 2025Patch Notes for 08/10/2025v1.0.4 Gameplay Fixes 🎮 · Fixed a major issue preventing saves from loading when laymen were constructing or moving rooms · Fixed rare edge case where laymen got stuck if a room was moved during construction · Fixed error when demolishing a newly built room with a layman still inside · Fixed monks breaking after a staircase was demolished mid-path · Prevented monastery modifiers from having a…