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Dissent on Mars›Events›Random Events pt. 2
Community

Random Events pt. 2

Dissent on Mars · published 18 months ago

All eventsPlayers around this dateRead on Steam

Different types of random events can occur in Dissent on Mars. In this post, we’re going to talk about random events that may require some detective work to address.

Detective Events


I tried designing a randomly generated detective game many years ago and was never happy with it. I’m glad I was finally able to scratch that itch with some of the events in this game! Here are some you can expect to see:

Missing Colonist – If a colonist is missing, you’ll need to find them, which is easier said than done. If you can track down their house, you may find clues that give hints to their location.

Sickness – Sometimes a product defect will cause colonists to get sick. You’ll need to deduce which one is causing their sickness and recall it at a government building.

Theft – Theft may occur in the colony, and if it does, you’ll need to deduce who the thief is and charge them. You’ll also need to figure out their motive for stealing. For example, the thief could have an economic motive, or they could be a kleptomaniac!

Work Stoppage – If the colony has a work stoppage, you’ll need to deduce which workplace is experiencing the stoppage and send someone to work there.

Conclusion


Hopefully, this gives you an idea of how random events work. There are even more I haven’t covered, so hopefully they’re a nice surprise when you experience them in the game!

Wishlist and Follow Dissent on Mars


If you haven’t yet, please wishlist and follow the game so you can stay connected! It would be great if you could tell your friends about it too.

https://store.steampowered.com/app/2138560/

Thanks for reading,

Michael

More from Dissent on Mars

Other announcements

All events
Major update8 Jun 2025v2.00 Now Availablev2.00 of Dissent on Mars is now live! There’s a brand new tutorial that’s broken up into eight chapters. We think it does a better job showing how the different economies work and will help with the steep learning curve. It’s broken up into digestible chunks, and there are challenges along the way to test your knowledge. Just like the old tutorial, you can enable it while designing a new societ…Community23 May 2025Devlog #6The new tutorial is content complete, so now I’m testing it with people and making edits based on that. So far, it seems to be helping! Hopefully, I’ll know when the update will be released the next time I post! Thanks for being patient with me, and I hope everyone has a great weekend, MichaelCommunity9 May 2025Devlog #5The new tutorial is over 50% completed! I finished the first 4 chapters that focus on the different allocation systems, and now I’m working on the chapters that focus on building, natural resources, and colonists. I don’t have a date for when it will be finished, but I wanted to let everyone know that I’m still working hard on it. Have a great weekend, Michael