Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tales & Tactics - Set 2: World TourEventsBig Balance Patch 1.2
Game update

Big Balance Patch 1.2

Tales & Tactics - Set 2: World Tour · published 2 Aug 2025, 06:36 UTC · build 19453510

All eventsPlayers around this dateRead on Steam

Taunted characters now always fire their skill against the source of the taunt, even in skill cases that filter to specific units, such as Crosby’s “farthest target”. A taunted Crosby will now fire the skill at the taunt source.

Turbo nerfed - Starting mana reduced to 20 (was 50). Max Mana increased to 110 (was 90). Damage reduced to 60 per retaliatory hit (was 75).

The Forever Scythe nerfed - Now grants 10% more Lifesteal after 8 seconds (was 20%).

Soulburn Greaves nerfed - attacks now deal 1% HP damage to Ignited foes (was 2%).

Charlie nerfed - now has 40 Max Mana (was 35).

Fixed a bug where Bug was granting 30% Damage Reduction (now correctly grants the intended 20% Damage Reduction).

Defiler buffed - now executes at 20% max HP or below (was 15%).

Engineer buffed - Turret now starts at 40 damage (was 30), and gains +4 damage per Tier above 1 (was +3).

Ignite nerfed - healing reduction reduced to 50% (was 75%).

Porcino buffed - Skill damage increased to 175 (was 160). Starting Mana increased to 10 (was 0). Porcino also now gains +1 Attack Range for the rest of combat with each cast.

Fritz buffed - Skill damage increased to 180 (was 150). Shred duration increased to 6 seconds (from 5).

Tidus buffed - Main wave damage increased to 300 (was 200). Sub-wave damage increased to 120 (was 100).

Champigno buffed - Mush-Turrets now completely copy Champigno’s attack speed (previously copied 75% of Attack Speed)

Burdanna buffed - each time it pulses, the owner also heals 5% Max HP.

Deadhead nerfed - max Mana increased to 80 (from 60).

Shred nerfed - now increases damage by 20% (was 30%).

Gorbin nerfed - now Shreds for 3 seconds (was 5).

Prince Harming has a new passive: he now takes 25% less Spell damage.

Khepri changed: Starting mana reduced to 0 (was 45). Shield increased to 350 (was 300).

Fixed a bug that was causing Button to not reduce foes’ Max HP as much as the damage dealt from the Spores.

Button has gained a new passive: At the start of combat, Button gains 300 (scaling with Spell Power) empty Max HP.

Fixed a bug where Barq’s attacks took notably longer than other melee characters.

Baalor changed - Starting and Max Mana changed to 100/135 (was 125/150).

Ian buffed - Skill now takes 1 second to cast (from 2).

Monty slightly buffed - Spectral Snakes (from cast) now deal 240% of Monty’s Attack Damage (from 225%).

Elder Reto buffed - Meteor damage now 450 (was 300).

Harmony skill nerfed - now grants 8 base Spell Power and Attack Speed (from 10).

Magicannon buffed - now Stuns the Shocked target for 1 second when the effect activates in addition to the damage, and counts up on the wielder rather than the target (meaning it is easier to activate if the target switches or dies).

Vex tweaked. If Vex casts on a Stifle or Stun immune target, the rest of the skill’s effects still completely apply.

Glitter tweaked. If Glitter casts on a Crowd Control immune target, the skill instead immediately deals its damage. (Also, added some nice new visual effects for Glitter’s skill!) Glitter also now prioritizes the highest Attack Damage foe to ensheepify.

Renamed the Orb of Greatness to the Ruby Sphere to prevent confusion with two of the buildable items having the same first word in their name.

Changed the way Geogukk’s Tier is derived from your Dwellers’ Tiers - it’s now based on the total Tier (rather than average Tier), meaning adding a Tier 1 unit will improve your progress, rather than potentially reducing the average Tier among your Dwellers!

Fixed a bug that was causing the Cull blessing to not banish any Units.

Fixed a bug that caused Volcanus to become unable to cast if he was Crowd Control immune or Disarm immune.

Sir Sparkles buffed: now grants 10 Armor to himself and the unit being casted on.

Fixed an exploit that let you sell the Boss Marker on the table for Star Points.

Stormy Skies skill buffed - now deals 250 damage per thunderbolt thrown (was 150).

Jumpers trait changed - now This Means Warp, a powerful new perk which causes your units to Teleport instead of moving!

Arbiter (PVP Combat Modifier) nerfed - now grants 20% Attack Damage (was 30%) and 7 Mana Regen (was 8).

The Wanderer (PVP Combat Modifier) nerfed - now ONLY starts with the Rare unit. Added some clarifying text to Wanderer bundles.

Cactus Nymph (PVP Combat Modifier) buffed - now deals 15 damage back per item (was 10).

More from Tales & Tactics - Set 2: World Tour

Other announcements

All events
Tales & Tactics - Set Game update5 Sep 2026Trial Achivement HotfixFixed Trial Achievements not being earnable.Game update26 Aug 2026📣 We've got a T&T Update! 📣Hello Tales & Tactics Players! Thank you for all who've dove in to the DLC content and provided feedback, whether on our Discord, community forums, reviews, or comments. This update (version 2.0.14) seeks to immediately address some concerns or criticisms: ⚖️ Balance concerns ⚖️ There were a handful of bugs that went out with 2.0 that caused the game balance to be impacted. These were: · Set 2…Tales & Tactics - Set Game update11 Aug 20262.0 Hotfix 2 Patch NotesMinor Fixes Fixed the "Big Tiny" achievement not working Added a missing Evoker 2 victory achievement Fixed the Tier 6 unit achievement unlocking with a Tier 5 unit. Resolved a missing tooltip in Prismatic component rewards for the 3rd and 4th Bounty room. Updated the enemy Cloning Hex and modifier phrasing to clarify the unit must be a standard, draftable unit. Summoned units can't be used. Fi…