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MOTORSLICE›Events›STEAM NEXT FEST DEMO UPDATE
In-game event

STEAM NEXT FEST DEMO UPDATE

MOTORSLICE · published 11 months ago

All eventsPlayers around this dateRead on Steam

I READ EVERY SINGLE FEEDBACK SPREAD ON THE INTERNET.

First of all, THANK YOU for playing! Look how happy she is to see how many people played the demo:

ANYWAY, most issues seems related with auto input and lack of control, so I focused on improving game feel in the last few days!

Basically:

  • Balancing enemies and giving more options in combat

  • Giving more control on parkour

  • Speeding up gameplay

Here's the full patch note:

COMBAT

  • Added Lock-on system

  • Changed how Dash Roll works

  • Press zoom while in combat and it will lock-on the closest enemy

  • Use the camera axis while on lock-on mode to change target

  • You will dash roll when close to an enemy or in lock-on mode

  • Dash roll now works on the direction of the input, not right/left relative to the enemy position as before

  • QoL tweaks around the dash roll

  • Most frustration from combat seems related to the second encounter (After the ‘Easy Job’ Slacking Area) - So I made some adjustments on the level design in there. The experience should be smoother now and give more time for reaction.

  • Removed magnetism in combat

  • Changed the feedback for the parry window on the excavator enemy. The attack has a bigger window for reaction, and the icon appears at the beginning, not in the entirety of the attack as before. Also changed the icon color from white to black to be more noticeable

  • Removed dash frames teleportation while attacking

  • You can no longer spam slide attack

  • Red eyes feedback for when an enemy detects you is bigger

  • An indicator when an enemy is attacking you outside the camera view

  • Attacking while running kill less momentum

  • Enemies are a bit more aggressive and faster, but has more consistency on their attacks

  • Tweaks on the camera auto adjustment during combat

PARKOUR

  • Directional wall jump. You have more control on what angle you can wall jump now.

  • You can side eject now, and can control the direction of the side eject jump

  • Camera auto rotating while doing a vertical wall jumping only happens when there’s a platform close by

  • P jump length is smaller depending on how long you’ve been holding input

  • Made some tweaks on the jump speed and curvature

  • Removed the animation of horizontal wall run and Increased the speed of vertical wall jump

  • Reduced input denial on start of a wall jump

  • Increased air control. It’s more noticeable now. You still have to be careful before jumping

  • Increased the speed on the parkour animations

  • You can always cancel a jump now

  • Wall run doesn’t trigger anymore when falling without jumping

  • Wall Run only start if you keep holding movement input

  • Wall run auto cancel if not holding input or if you press backward

  • Tweaks on the camera while wall running

  • Made some tweaks on the wall run angle detection

MOTORSLICE

  • Starting motorslice keeps more momentum

  • Reduced the distance you can start motorslice

  • Tweaks on the motorslice mechanic

  • You can vertical motorslice down if you start the action holding input down. Requires precise input

CAMERA

  • Removed camera auto adjusting while walking

  • Reduced camera movement when parrying

  • Reduced some camera shake effects while in combat

  • Overall tweaks on gameplay camera movements

CROUCH/SLIDE

  • Rolling does not automatic enters on slide anymore (you need to keep holding crouch button now)

  • Removed auto jump when rolling/sliding when walking off a ledge

  • You can now gain a boost when roll landing - useful for those who want to sprint

  • Reduced the minimum amount of time P keeps sliding

  • Both air crouch and land roll are now relative to the input, not camera

  • Crouching while falling makes you fall faster instead of a small boost as before

WALKING/RUNNING

  • Drastically reduced the time required to reach max speed (15s -> 5s) - and also improved the curve speed to be more noticeable

  • P is faster now

  • In detriment of the reduced time for running, I reduced the volume of her cute panting breaths.

  • Zoom while running reduced

  • Increased the fov while running a little bit 

  • Removed black bars while running

  • Overall tweaks on the movement system

OTHERS

  • Changed the ‘retry’ button on the gamepad to the ‘view button’ (Special Left Button/Select) - Some people was accidentally pressing without realizing

  • A few changes on the level design

  • More checkpoints on some areas to make it less frustrating

  • You can get out of a pillar by pressing crouch now

  • Tweaked animation speed across the entire game

  • Truck-kun a bit more difficulty

  • Hint menu can go back and forth

  • When P gets covered in oil or dirt, it will remove by walking, not over time

  • End Demo video after quitting the game will only play once

  • Added the amount of Orbs available on the demo on the end screen

  • Added AA method: None

  • Added new graphic option: Resolution Scale

  • Completely removed motion blur

  • You can give the retry command while following to your death, but it will count as a death regardless

NEW FEATURE

  • Orb Drones can be used as a sacrifice in combat, and P can shield an attack and don’t die instantly. They will reset their position, so keep this in mind!

BUGS

  • Collected orbs resetting when pressing continue button

  • A condition where the camera would adjust for no reason while jumping

  • A condition that makes Orb Drones reset position when hit

  • Chainsaw keeping on the hands after doing a motorslice

  • P getting stuck when holding jump or jumping while motorslicing

  • Camera problems with low frame rate

  • Key rebind not saving

  • Glitching through wall while rolling

  • Getting stuck after making a choice on slacking areas

  • Getting stuck while walking on crack corners

  • FPS limit resetting after changing graphic option

  • Fell through the floor when parrying truck-kun

  • Parkour spam jump

  • Music getting out of sync

  • Chainsaw moving in the main menu

  • Start screen camera bug

  • A bug preventing maps to load properly

  • Dozens of bug fixes and several tweaks on the gameplay

EMBARRASSING

  • I disabled attack variation on the small excavator enemy and forgot to enable :p

phew! That's a lot! You guys made me quite busy since the demo release. But enjoy!

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