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SHAPE SHIFTER›Events›v1.0.8 - The Combat Update!
In-game event

v1.0.8 - The Combat Update!

SHAPE SHIFTER · published 14 months ago · build 19277683

All eventsPlayers around this dateRead on Steam

The Combat update is here! Bringing a bunch of new functional blocks and the last shape tutorial level!Full Changelog:New Additions

  • Added the GUN block! Attach this block to a rotating tracker or moving player tracker for some cool results!

  • Added the Rotating Player Tracker! This block is similar to the moving Player Tracker, but instead it rotates toward the player.

  • Added the Appearing Block! This block will be invisible by default, but a signal can be specified to make it show up.

  • Added the Delay Signal block! With this logic block you can set an input, an output signal and a delay between the two. I've found this type of operation to be pretty useful while making tutorial levels.

  • Added the Timed Signal block! This block will loop between an enabled and disabled state sending an output signal only when it's enabled.

  • Added the Ability Gain Portal! This portal (I know, bad name choice, they're more like gates) will reset your ability cooldown when passed through. Useful when combined with the new "infinity" cooldown.

  • Added a tutorial level for the circle! This can be found in the demo levels section next to the other tutorials. This time I've added a handful of secrets and a little teaser for the campaign!

  • Added a new "Player Health" option in the level settings! By default this is now set to 3, but old levels are unaffected and will stay at 1.

Changes

  • Added a "Target Player" option in the inspector for both player trackers. This is so that the trackers know which player to track in multiplayer. By default this is set to 1, meaning the host, but can be set to any other number, including 0 which will set it track every player locally. (So the effect will be unsynced)

  • Ability cooldowns can now be set to infinity! This means you will not recharge your ability automatically at all. Slide the slider to the max setting to enable this. Useful when combined with the new Ability Gain Portals!

  • Updated editor visuals for the Automator block and the Text Area block to increase visibility.

Bugfixes

  • NOT Gates now work again! I accidentally broke them last update, they should be fixed now.

  • Fixed the typing animations not pausing when the game was paused.

  • Fixed demo level thumbnails not showing up for new players. That one's pretty bad, thankfully this should only have been a bug for about two days.

More from SHAPE SHIFTER

Other announcements

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Game update29 Jul 2026v1.1.0 Hotfix 3New Additions · Added the option to add more pages to Text Area blocks so you can make a dialogue system or a book for example Changes · Added a "Typing Speed" parameter to the text area block for when typing animations are enabled · Added legends to the player parameter in Following and Tracking blocks so they're less vague · Added a "Starting Position" parameter to Following and Tracking bloc…Game update30 Apr 2026v1.1.0 Hotfix 2New Additions · Added invisible ghost blocks (slope, wall and ground) · Added No Shape Shift Area to accompany the "No Ability Area" · Added a popup when trying to download levels with duplicate names Changes · Reordered blocks in item list in editor to make more sense · It should now be impossible to save a prefab if it contains a Player Spawner (to avoid crashes) Bugfixes · Fixed a critical b…Game update30 Apr 2026v1.1.0 Hotfix 1New Additions · Added sway to NPC's if moved with a moving block Bugfixes · Fixed Moving Block "bounce_back" parameter not working · Removed non-working "Level Darkness" setting from level settings