This is a small patch which aims to mostly streamline the early game experience.
Changelog
- 'Easy' difficulty added.
- Overall difficulty decreased at the beginning of the game. This decrease of difficulty gradually diminishes and there is virtually no change to the final levels of the Sector 1 and there are no changes to any other sectors.
- Option to increase horizontal width of missions added to New Game Options (Singleplayer only).
- Option to start with Low-Velocity Shield added to New Game Options. In case you hate the trees, this one is for you :)
- Equipment: Mission Progress Bar is enabled by default. The Progress Bar equipment upgrade now instead displays credits collected during a mission.
- Equipment: Vaporizer Array now only has a single level (i.e., it cannot be upgraded) which combines the previous two levels.
- Equipment: Annihilation Pulse now also deals 100 DMG to all on-screen enemies.
- Equipment: Aegis Pulse now also deals 250 DMG to all on-screen enemies and clears stationary objects just like Annihilation Pulse. It still clears all enemy projectiles.
- Credits are now displayed in the Missions screen.
- Other minor bugfixes and tweaks.
Let us know what you think!