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Mini Tank Mayhem›Events›UPDATE DEMO - Deadly Laser Card, Card Auras, and In-depth Threat Level
In-game event

UPDATE DEMO - Deadly Laser Card, Card Auras, and In-depth Threat Level

Mini Tank Mayhem · published 20 Sep 2025, 11:44 UTC

All eventsPlayers around this dateRead on Steam

This is the commander speaking!

With the Six One Indie Game Showcase just around the corner, we are excited to release an updated demo of Mini Tank Mayhem. This update introduces a range of new features and improvements, including a powerful new card the death ray from the sky...TLDR !!

This update also includes enhanced visuals, refined gameplay settings, and various balance adjustments. Players can now experience Threat Level 3, and enjoy the addition of rarity-based card auras. These changes aim to provide a more engaging, polished, and enjoyable demo experience as we celebrate Six One Indie Game festival.

Changelog:

General 

  • Added new card: TL;DR 

  • Added card aura based on rarity 

  • Added Threat Level 3 

  • Added trusty companion bot that gives commendations to players 

  • Improved companion bot dialogue 

  • Added photosensitivity warning when launching the game 

  • Added background scenery in Grassland 

  • Added tooltip during “Pick an Artifact” 

  • Improved tank card visuals 

  • Improved visuals on the Portal 

  • Improved visuals on map nodes 

  • Improved material shading on enemies, tanks, and stages 

  • Improved scoring mechanic 

  • Render pipeline switched to Universal Render Pipeline (URP) (from Built-in) 

  • Removed sound effects when enemies die 

  • Removed all commander special abilities 

Bug Fixes 

  • Fixed tutorial soft-lock when placing the wrong tank 

  • Fixed tutorial confusion due to lack of placement indication 

  • Fixed Bio-Mecha Tank not dealing damage 

  • Fixed Nav-path of Blaster Galapa (boss now moves properly) 

  • Fixed Observer not applying its effect to all tanks 

  • Fixed “Repair Base” being usable at Rest Stop when HP is full 

  • Fixed range display of tanks and spells not showing 

  • Fixed “Free Pass” artifact increasing instead of decreasing 

  • Fixed UI scalability 

  • Fixed map node displaying red lines on all nodes 

  • Fixed map moves by itself strangely when idle (Map still auto-move and highlight the current stage) 

Balance 

  • Reduced Notbat health from 65 to 50 

  • Reduced Falco health from 45 to 35 

  • Reduced Rhinos health from 40 to 30 

  • Increased Burn damage from 2 to 3 

  • Increased Burn duration from 5 to 6 

  • Increased Flamethrower attack speed from 5 to 7 

  • Reduced Flamethrower attack power from 2 to 1 

  • Reduced Basic Mold attack power from 10 to 8 

  • Increased Sniper cost from 1 to 3 

  • Increased Sniper range from 95 to 110 

  • Increased Attacker cost from 1 to 2 

  • Increased Attacker attack power from 8 to 9 

  • Increased Mega Attacker cost from 3 to 4 

  • Increased Mega Attacker attack power from 8 to 10 

  • Increased Mega Attacker range from 60 to 70 

  • Increased Catapult cost from 2 to 3 

  • Increased Catapult attack power from 12 to 15 

  • Increased 8x Scope module range bonus from +20 to +30 

Don’t forget to connect with us on social media. We’re building this game with you, and your feedback makes all the difference.

  • Steam forums

  • YouTube

  • Twitter

  • Facebook

  • Instagram

  • Discord

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