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Steve's Warehouse: Physics. Roguelike. Chaos.EventsNew update - Balancing, new achievement, bug fixes...
In-game event

New update - Balancing, new achievement, bug fixes...

Steve's Warehouse: Physics. Roguelike. Chaos. · published 27 Jul 2025, 21:21 UTC · build 19377050

All eventsPlayers around this dateRead on Steam

HELLO STEVE!

First and foremost, I would like to thank all the Steves and non-Steves for their amazing support! With only 4,700 wishlists pre-launch, we managed to sell more than 5,000 copies in under 5 days!

As definitely named Steve, I want to personally thank all of you for enjoying the game!

New content and new features

New achievement

Added the "Stevie Wonder" achievement: Complete the warehouse. (translation to come to Russian and Chinese very soon)

New shortcuts

Two new shortcuts have been added (keyboard only):

F3 - Will disable the objects' tooltips

F4 - Will hide the UI

In addition, a new shortcut has been added to both the controller and the keyboard:

Spacebar or Left Trigger will allow you to activate the buttons "End the round", "Access the shop", and "Next round"

Balancing

Passive changes

All sign weights have been slightly increased: from 0.5 density to 0.8. Except for the Forbidden passive

Notes from Steve: While the intent is that passive should be lighter than other objects, the weight was a bit too radical; with this new change, passive should fly a little less. 33 triangles should also be easier to achieve. Forbidden passive is an exception to the rule.

Bump Sign stats have changed; it now reads: Christmas Balls now give between -25 and 50 points. Instead of -35 beforehand.

Notes from Steve: The bump sign had a risk that was too big; while it was supposed to be a passive gamble, the stats should be in your favour.

Bowling Sign has been replaced by Infinity Sign in the 33 triangle passive.

Heart Whale

The heart whale has been changed to now give +2 hearts (instead of 1 heart) when eating a heart. With the Tree sign, the whale now gives +4 hearts instead of +2 hearts.

Notes from Steve: The heart whale seemed like the weakest of the bunch, not a "quest whale" with a big reward and not a great point value as well. The whale was also weaker than the Heart sign; with this change, the Heart Whale should open new opportunities for animals.

Sports balls

Notes from Steve: Sports balls are a bit too disruptive; while this is still the intent, they do not give a good enough reward. You can await more changes to sports balls soon, but those first changes should already help a bit.

  • Tennis Ball effect has been changed from "First wall: Create an asteroid" to "First wall: Create a Mouse"
    Notes from Steve:
    Tennis Ball was just unnecessary evil, this should lean more into a Sports balls - Animals - Fruits synergy

  • First wall objects will now always spawn just above the sport ball.

  • Bowling ball area of destruction has been slightly increased.

  • Bowling ball will now also destroy maluses and other bowling bowls

Other changes

  • Big Bang challenge now will have the two passives start in your deck instead of in the arena.

    Notes from Steve: No more infinite reroll just for the passive to stay on board.

  • Blue wheel has been added to the warehouse to avoid confusion with Baby wheels.

  • Added "safeguard" saves, if your PC crashes while saving, you will be able to manually change your save with minor progression lost.

Text and typos

  • Typo fix for Bomb Whale

  • Updated Tree sign text to avoid confusion. Only the object eaten points are double

  • Update credits

  • Achievements are now translated into Russian (except Stevie Wonder)

Bug fixes

  • Donuts are now correctly absorbed by Black hole.

  • Trains will now always appear at the center of the Arena to avoid them going through walls

  • Passives you start with in your challenges will no longer appear in your passive shop. This bug might have also affected the next game after your challenges.

  • Heart passive shop reduction should now always work

  • Sports letters weight has been half (from 40 density to 20), which should stop other objects from going through the arena

  • Changing the save file should now longer crash the game.

  • Passive shops are now longer yellow (in High) and have the correct shaders.

  • Lisa Simpson achievement should work better and count all fruits and objects eaten

  • Objects eaten and ladybugs absorbed now count in the end game "Number of destroyed objects" stats (new records incoming)

Have a great day,

Steve

More from Steve's Warehouse: Physics. Roguelike. Chaos.

Other announcements

All events
Major update10 Nov 2025INFINITY UPDATE - NEW OBJECTS, ENDLESS MODE AND MOREHello Steve! This major update adds "The infinite mode", "Daily Challenges", new objects and way more! The game is 25% off to celebrate the release of the Infinity update! New Objects Bullet Rarity: Rare (3-cost) Description: When created, gives you +1 deleter. Cannot combine Unlock conditions: The Bullet has replaced the Bowling Pin unlock for the Strike Medal Golden Eyeball Rarity: Rare (3-co…Steve's Warehouse: PhyGame update31 Aug 2025[Minor update] Bug fixesHello Steve, This small update will fix some minor bugs: · The Windows desktop icon can now grow and will no longer be blurry · The I letter can now rotate infinitely: it will no longer stop after a few hours · Closing the Deck selection page after a game will no longer bring you to the gameplay page (and give you a medal for free) but will instead bring you to the home menu. · You can no longe…In-game event17 Aug 2025New update - Bug fixes, Balancing and QoLHello Steve, Here we are again with a minor update. Balancing Bike wheel Bike wheel will now give 20 points instead of 50 points per combine. Comment from Steve: The Bike Wheel is at a sweet point size-wise, but it gave the road a bit too easy a point-wise. While keeping this aspect alive, this should prevent "Bike Wheel only runs". Remove from deck cost Removing from the deck now costs 99 only…