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Last Oasis SoundtrackEventsRise of the Long One
Game update

Rise of the Long One

Last Oasis Soundtrack · published 23 May 2025, 12:40 UTC

All eventsPlayers around this dateRead on Steam

Keep your eyes on the horizon, nomad. The beast awaits.

Structures & Crafting
Fixed building allowed on Kali Spires rocks
Disabled schematics refund when disassembling structures
Disabled quality upgrading for phosphorus and nibiran ingots
Removed schematics from iron ore crafting
Increased upgrade costs for clay, hollowbone, and shardrock
Added rope recipe (fiber + rupu vine) to T2 and T3 fiberworking stations
Fixed Furnace UI and autostarting when placing fuel
Enabled nibiran ingot crafting in T2 furnace
Increased fat required to harvest iron ore
Increased sulfur output from scattershot harvesting
Decreased aloe gel cost in Cloth Bandages
Fixed modkit not able to cook more than 100 assets
Converted legs and wings to premade crafts with standardized/rebalanced costs across tiers
Optimized vault collisions and Kali Spires foliage and props
Armor durability changes: reduced from APT and rupu darts, increased from sulfur bomb
Increased rupu sling maintenance factor, adjusted its cost
Made rupu sling Medium Armor with 600 HP

Walkers & Modules
Fixed base respawn and module packing
Fixed proxy walker hatch container and interactable inventories
Fixed module machine functionality
Fixed repeater inventory size (was incorrectly 500 slots)
Fixed not being able to climb out of steering levers cage
Allow setting spawn point on steering levers
Disabled opening walker upgrade tab by default
Fixed Camelop walker upgrades and added 8 liquid slots
Reduced Falco reverse speed
Adjusted Buffalo and Falco torque power for wings and spare parts upgrades
Disabled gunpod on Raptor and fixed gunpod collisions
Improved toolpod inventory access
Fixed repairing walkers while in combat

Combat & Weapons
Fixed Race Dust giving unlimited stamina
Ballista damage now scales with distance (more damage at longer range)
Weapon ammo balance adjustments (mostly decreased iron ammo damage)
Set all siege weapons to only take melee damage below 20% HP (excluding APT)
Fixed Sinus Destroyer incorrectly applying to edge weapons and automatons
Reduced automaton damage by 25%
Rebalanced melee weapons and armor to improve end-game scaling and armor variety. End-game weapons should now be stronger against end-game armor, but not overpowered against lower tier armor.

Items & Inventory
Increased sawblade container stack size to 300 and 400
Added worm silk to Winged Helmet
Fixed armor reduction quality scaling (was a factor, now correctly a bonus)

UI & Visuals
Fixed target HUD health animation
Fixed Auger not blocking camera view
Fixed asteroid screen shaking

Quests & NPCs
Fixed relic hunter selling quality 0 schematics
Fixed “Clear Rupu Camp” quest (for real this time... probably)

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