Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Last Oasis - SoundtrackEventsTesting Day 5
Community

Testing Day 5

Last Oasis - Soundtrack · published 1 Apr 2025, 20:47 UTC

All eventsPlayers around this dateRead on Steam

Greetings Nomads


We wanted to update you on what’s happening with the test as we’ve had some exciting content over the weekend along with a few speedbumps that we need to address.

Tile Claims

Proxy walkers have been seen roaming the Oasis! With the release of the Ancient City tile, we’ve started to see proxy walkers going down. Congratulations to Vanguard for being the first clan to claim a tile! This is our first foray into the new system and we’re looking forward to seeing the larger groups fight over control of their tiles. Hopefully this will add some much needed politics and governance for the smaller groups of players as well as some exciting and dynamic PVP events.

Server Issues

The servers are experiencing a lot of lag right now because we’re basically running them at maximum capacity. For this test we had a finite number of servers allocated to the game and despite our best guess, the population has grown larger than we planned for. This is why you might experience high ping on a server.

To be clear, having too many players is a best-case scenario for us and we’re happy everyone is enjoying the game to this extent. We’ve already moved some server’s location around to alleviate this issue and we’re going to look into what else we can do to solve the problem in both the short and long term. We respect the time you’ve put into this test and the difficulties you’ve had. We’ll do what we can to make it work. At the very least, this shows us what we need to prepare going into Season 6.

Patching


We mentioned last week that we’re going to be patching some bugs and crashes we’ve found in the test so far. This will include some slight balance changes to things we’ve observed as well but we’ll share those with you once the patch is approved to go live. At the moment, we’re still waiting for certification on it but will fix some common problems like what Xbox players have been experiencing with the tutorial.

The Next Tile

As we get into this next week you won’t see daily updates from us unless something else rears up as a particularly important topic. Our tentative plan right now is to start a rolling release of the Volcanyon tile this Thursday with the subsequent event tiles shortly after as we go into the weekend. There will be further tiles that open up as the old ones burn. We’ll do a blog post for that going over the details but wanted to give you a heads up on timeline so you can plan your move accordingly.

Feedback


Finally, we wanted to highlight as well in this post that we are intensely looking into all of your feedback. Any suggestions made on our discord especially, we are taking into consideration and will do our best to catalogue improvements. Without you all we don’t have a game so we’ll do what we can to take the best ideas and give the players what they want.

More from Last Oasis - Soundtrack

Other announcements

All events
Community4 Jul 2026Chapter 3 UpdateGreetings, Nomads! We just wanted to take some time to give everyone a quick development update on Chapter 3. GameFabric We have been working on migrating over to Nitrado's new Game Fabric server management system. This system is a more modern system that offers us some additional flexibility in how we manage the servers. Many of you have asked whether it will result in better performance - the…Major update8 May 2026Season 6 Chapter 2 is Live Now!Greetings, Nomads! Season 6 Chapter 2 is live now! Most of the changes have been posted before and have been on the PTR for awhile, but the full comprehensive changelog with all changes since Chapter 1 is below. Our major focus for Chapter 2 has been bug fixing, polishing, balancing, and a bit more QoL. We just want to thank everyone for your continued support and hope you enjoy Chapter 2! Plea…Announcement1 May 2026Season 6 - Chapter 2!Greetings, Nomads, First, we want to thank everyone for playing in Chapter 1 and those of you who participated in the Public Test Realm. The public test realm worked very well in finding some critical issues and getting feedback and we're excited to continue that effort as we go forward in chapters. Chapter 2 will be releasing on May 8th, at 10am EST! This will include a full wipe and restart.…