
Based on the feedback we’ve received from the demo so far, we’ve decided that players will no longer take damage in the normal game mode.
This makes the game much more chaotic: you can throw yourself around the environment even more freely and wildly, without being punished for cool and funny moments.
However, we don’t want to replace the existing gameplay that includes the damage system. Instead, it will remain available as its own mode within a Challenge Mode.
This allows players to either blast through the levels with full force and pure chaos, or take on a more tactical challenge by completing levels while managing damage from rocks, buildings, and other obstacles.
We’re excited to hear your feedback on this change and what you think of the two different game modes! 🎮🔥