Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Supermarket Together›Events›Temperature Desk
In-game event

Temperature Desk

Supermarket Together · published 11 months ago

All eventsPlayers around this dateRead on Steam

Hello! This update features some fixes and implementations related to the weather system and the first iteration of the new temperature desk and having basic temperature conditioning in your store. For more information on how this is starting to work read the changelog below.

Also a reminder that the last introduced achievement (pushing bystanders into the store) only works with 2-ways transit doors due to limitations for now. A solution is being pondered…

Changelog:
- Implemented 4 new props in the devices tab:
* The temperature desk, which will inform players of the required amount of air conditioning units their store requires. Air conditioning is only required from day 28 onwards and the penalty for not having them is not that much for now: a percentage of customers will leave sooner without buying a small amount of products in their shopping list.
* Three different air conditioning units: two simple models for walls and one for ceiling. Air conditioning units also provide happiness for employees.

- Good or bad weather now affects having some additional customers or not (this doesn’t affect current amount of total customers and is added as an extra).

- Added a new perk which makes bad weather increases the number of online orders and triple the earnings players receive from that department.

- Autosave should now remember end day values like day benefits, costs, times robbed, etc.

- Continuing a store while there’s a more recent autosave will now give players a warning informing about this. A reminder that continuing a store the normal way while an autosave or manual save exists -will restart that day-. Also Latest autosave has been renamed to ‘Latest autosave / manual save’ to avoid confusion.

- Time spent on a store reflected in the tab when loading the autosave should be now not affected by the accelerating time perk.

- Fixed Farenheit degrees displaying wrong compared to Celsius in the newspaper stand panel.

- Temperatures in the newspaper stand display panel should now update hourly.

- Added a button to let the ordering department open automatically each day.

- Bad weather should now reduce average temperatures of that day.

- Fixed the recent issue in which placing an extinguisher back in its place would make some smoke appear for some seconds.

- Fixed one side of Wooden Pallet B being darker than the rest of sides.

- Fixed a possible issue which could make camera’s surveillance (which reduces thievery) not apply correctly when also owning announcement speakers.

- Optimized last patch’s implemented paintables secondary textures’ sizes.

- Fixed an issue which would sometimes make snow fall in a weird way (per waves).

More from Supermarket Together

Other announcements

All events
In-game event15 Aug 2026Supermarket KartNo, it’s not a new game… but the mini transport vehicle has been reworked and might be finally useful. Also, it seems some visitors from outer space are back so if you want a chance to retrieve all 30 previous broom skins now’s your chance! Changelog: - The alien event is back. In order to activate it, the Suspicious Looking Antenna must be placed anywhere from the devices tab and then wait for…In-game event5 Jul 2026Logistics DeskAlready owning a store and feeling like starting a new layout should require a small help? With the logistics desk you can have a modest quicker start by moving some money from your advanced stores to your current one. In order for it to be compensated the following restrictions are bound: - Can only transfer 1000$ for every day passed in your new store. Also gives franchise experience. - Game…In-game event18 Jun 2026New Layout: PlazaHullo! This update features the first layout: Plaza. Now that the base changes have been done, implementing new layouts should be way faster and next one incoming will the layout called ‘The Big One’. How plenty of references work has been changed so there could be unspotted issues or minor broken features in almost every aspect of the game, if you happen to find any of these issues I’ll be qui…