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Monster Sanctuary›Events›Aethermancer Launch Celebration - Monster Sanctuary Giveaway!
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Aethermancer Launch Celebration - Monster Sanctuary Giveaway!

Monster Sanctuary · published 12 months ago

All eventsPlayers around this dateRead on Steam

Monster Keepers!

Our second game, Aethermancer, released onto Steam Early Access yesterday - so, to celebrate the release we are hosting a giveaway for our Monster Sanctuary community.

Monster Sanctuary Giveaway!

We are giving away some more exclusive Monster Sanctuary merch!

  • 3 Manticorb Plushies

  • 3 Monster Sanctuary Collector Editions for PlayStation (Physical Game Edition, Softcover Monster Journal, Soundtrack on CD)

  • 3 Monster Sanctuary Collector Editions for Switch (Physical Game Edition, Softcover Monster Journal, Soundtrack on CD)

To participate, just leave a comment here and add either [PLUSH] , [PS] or [SWITCH] to your comment until September 30th 10:00 CEST! Winners will be contacted afterwards.

Upcoming Bug Fix Update for Monster Sanctuary

We still want to work on Monster Sanctuary within our limits while we are focusing on Aethermancer. We plan to release a small update for Monster Sanctuary on Steam to fix bugs that have been reported over the last years (but no new content) in the near future.

Let us know the MOST ANNOYING bugs you are still encountering in Monster Sanctuary and leave a comment!

The Adventures of Catzerker...

Of course we HAD to include a cameo appearance from the Monster Sanctuary universe - and who could be a better fit than Catzerker? A badass upgrade for a badass kitty!

How do the Games compare?

Here is a concise overview of similarities and differences between Aethermancer and Monster Sanctuary:

  • Number 1: You’re still fighting 3 vs 3 monster battles, with combat being more challenging and engaging than usual monster taming games.

  • Number 2: Your monsters have access to tons of different skills, encouraging you to come up with different builds for monsters and synergistic team compositions.
  • Number 3: Buffs and Debuffs play a big role in combat strategies.
  • Number 4: Every Monster is viable and unique! They all play differently and no monster is clearly inferior to others.
  • Number 5: We put a lot of love into designing our monsters - visually, auditory and gameplay-wise!
  • Number 1: It is a monster taming game, but not a metroidvania. It is a Roguelite and designed for players to beat multiple times and trying out new monsters and strategies every time. You lose your monsters, but rebirth their souls, allowing them to get stronger with every life.

  • Number 2: Monsters don’t have skill trees. Instead, a dynamic skill pool system adapts to your previous choices and the other monsters in your team, so that every run feels differently and the monsters play unique every time.

  • Number 3: Instead of mana, your monsters need 4 different kinds of Aether to use their skills. Since your team shares the Aether pool, managing it is one of the main challenges in combat.

  • Number 4: The exploration is no longer side-view, but top-down and the environments are mostly procedurally generated this time, to diversify the runs.

  • Number 5: Shifted monsters in Aethermancer work differently: In Monster Sanctuary shifted versions add one additional trait resulting in subtle changes for the monster, while in Aethermancer the shifted version of a monster is changed in more ways to play like a new monster

If you have any more questions on how the games compare, feel free to leave a comment or check out the Steam page:

As always, thank you for your support and love!

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