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Ale Abbey SoundtrackEventsPatch Notes for 15/05/2025
Game update

Patch Notes for 15/05/2025

Ale Abbey Soundtrack · published 15 May 2025, 11:57 UTC · build 18475094

All eventsPlayers around this dateRead on Steam

v0.2.5

  • Fixed a bug that showed the icon for ale orders active also when there were no orders
  • Fixed a problem with the selling price slider that could cause a stuck delivery loop for an ale just brewed
  • Fixed the animation for the quality bar reveal stuck after brewing for a new ale
  • Fixed a bug that could cause a brewery to be temporarily stuck until the next loading
  • Fixed a bug that allowed every order to be served by any ale since the last patch
  • Added missing quantity required for ale orders displayed on the map
  • Fixed and updated the count of total styles to unlock/unlocked in various UIs
  • Optimized performances for long recipes or ingredients lists in the UIs

https://store.steampowered.com/app/2789460/Ale_Abbey__Monastery_Brewery_Tycoon/

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In-game event5 Dec 2025Requiem for a Brew 🍺Hear ye, hear ye Fermentines📯 The monastery has been quite busy over the past weeks, and today we bring you the update that brings Ale Abbey to its 1.1, Requiem for a Brew ! A hearty update that we have been painstakingly brewing based on your feedback, it brings a multitude of UI improvements, new world flavor, spooky surprises, and some much-needed “smoothing” to make things more palatable u…Game update14 Oct 2025Patch Notes for 14/10/2025v.1.0.5 A major fix that broke the saving (TL:DR, it happened if you let an ale expire in the brewery, and then you sold by chance the specific barrel from the cellar that was assigned to it when the brewing finished, even if you didn't store it), some more fixes, and some QoL for the lists sorting (more to come) ːalemugː ːdrunkmonkː · Polished Lord Orders entries for the Capital and organized…Game update8 Oct 2025Patch Notes for 08/10/2025v1.0.4 Gameplay Fixes 🎮 · Fixed a major issue preventing saves from loading when laymen were constructing or moving rooms · Fixed rare edge case where laymen got stuck if a room was moved during construction · Fixed error when demolishing a newly built room with a layman still inside · Fixed monks breaking after a staircase was demolished mid-path · Prevented monastery modifiers from having a…