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Realms of FlowEventsNew Experience - Magical Vastness
In-game event

New Experience - Magical Vastness

Realms of Flow · published 7 Dec 2024, 08:59 UTC · build 16588178

All eventsPlayers around this dateRead on Steam

Hello Magical Beings,

A new update for Realms of Flow is live!

It comes with the new experience ‘Magical Vastness’, some improvements regarding breath holds, the ability to reposition the Pan Drum and to 'nudge' the automatic breathing tempo in ‘Advanced’ mode as well.

For details, see the changelog below.

I hope this update brings some positivity and light to you and your families as we enter the most magical time of the year. ːsteamhappyː

Enchanting wishes,
Marc

Watch on YouTube

// Realms of Flow | 1.0.35 - 06.12.2024 //

- Added new experience "Magical Vastness"
- Added Spatial Sound category "Wooden Chimes"
- Added ability to resposition the Pan Drum - hold both grip buttons for 1s while the Pan Drum is active and use your controller position/rotation to align it as needed
- Implemented nudging of the automatic breath tempo also for the "Advanced" mode (that includes the holds). As before: when holding your controller's upper left face button, you can use the triggers to nudge the tempo up/down as indicated. The calibration mechanism formerly used for the "Advanced" mode (acting out the tempo with your controllers) can still be accessed either by clicking the stopwatches in the Breathing sub-menu, or you can choose to always use it with the controller button shortcut mentioned before, by setting the "Tempo Change Mode" in the Controls sub-menu from "Nudge" to "Act Out".
- Added a 1-2-2-0 preset for the "Advanced" mode of the Auto tempo, inspired by and similar to the 4-8-7 breath technique
- Made the Breath Timing Indicatiors (sound and haptics) more precise to the time values specfied in the settings menu (Auto tempo mode), to make them more useful over a wide range of breath tempos, especially with breath holds
- Added subtle sounds for the start and sustain phase of the breath holds, as well as haptic indicators (short double-burst) to the start of the holds
- Increased the follow-speed of the catchers for the "Element of Play" controller element to make it work better with faster a breathing tempo
- Adapted the "Element of Play" gaze element to improve catching with breath holds
- While the "Element of Play" is active: Adjust the indicated breath tempo of the glowing paths by using the same tempo nudging mechanism that can be used to adjust the Auto breath tempo (works in this context for both Auto- and Controller tempo breath mode)
- The goals for the "Element of Play" controller element are now also spawned in a way that they accompany the start of breath holds to better reflect the complete breathing rhythm
- Completely fixed occasional unwanted shaking behaviour of drum sticks for the Pan Drum
- Fixed a visual glitch at the end of the cool-down phase (cool-down phase = the last 30s of a session, when is "Open-End" disabled)

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