
Fixed a bug where thread would be blocked during scene transition, which may have caused crashes for some users on scene load
Added additional safeguards during scene transitions so power draw spikes are less likely
Added an additional launch option for DX12
I took a deeper dive into the reported crashes and I believe this patch should resolve those issues. I've tested on a newer laptop with integrated graphics (lower quality settings average 30-45 fps), an older laptop with a 1050ti (similar results), as well as Steam Deck (~60 fps with middle quality settings).
If you're still experiencing crashes, please feel free to try the DX12 Launch option, as opposed to the default Vulkan.
Sorry if you experienced any trouble with crashes - and please let me know if these issues persist. Thanks!
~ baugip