
Buffs:
Velocity LMG time between shots decreased from .088 to .086
Strata LMG time between shots decreased from .070 to .065
Charger Shotgun time between shots decreased from .70 to .60
Barrage LMG time between shots decreased from.186 to .183
Plow Shotgun time between shots decreased from 1.0 to 0.9
Nerfs:
Sticky Grenade stick damage decreased from 200 to 150 (Note: Non-stick damage is unchanged)
Tetra Burst Pistol time between bursts increased from .365 to .380
Quantum Burst Rifle time between bursts increased from .365 to .380
Warden Carbine time between shots increased from .40 to .42
Sprinter SMG initial burst decreased from 6 bullets to 5 bullets
Improved team balancing for games including parties
Tightened ranked matchmaking (Note: queue times may be slightly increased but games will be better)
Improved MnK keybinding experience
Added bind to open loadout in Training Grounds
Added Inferno assets to Map Creator
Map Creator is now able to load bigger maps more seamlessly
Fixed round-end in Map Creator making users lose progress
Fixed an issue where momentum from launch portals would cut out mid-flight
Fixed custom game capture point activation when the game timer isn’t active
Team Fiesta now grants weapons with all attachments
Additional Minor bug fixes and crash fixes
The Gunslinger in-game Event featuring “One in the Chamber” begins January 9.