
Control tower sending call...
A brief guide on how to proceed in each specific mission and avoid being penalized.
TRANSPORT OF PASSENGERS, ORGANS AND PRISONERS
When you receive a mission of this type, you will notice that the icon on your screen will show a diamond shape (indicating the mission code and the distance to your point of origin). Upon arrival, the person will be waiting to board the aircraft. Once the passenger boards, another icon with the same code appears in a square format (this time indicating the destination and its distance). Now you just need to take the passengers there and they will disembark automatically.
CARGO TRANSPORT
The same logic used for passenger transport missions applies here (simply bring your helicopter close to dock), but avoid damaging the cargo to avoid penalties. Also, do not drop the cargo from a great height.
FIRE FIGHTING (BUILDINGS AND VEHICLES)
Before reaching the mission's starting point, the pilot must attach the Bambi Bucket to a fire station. After attaching, the pilot must fill it with seawater or water from a nearby pool. The pilot must have the skill to extinguish the fire (hint: change the camera view), so do not get too close to avoid damaging the helicopter.
MEDICAL ASSISTANCE AND MEDICAL EVACUATION
Yes, these are two different types of missions! In medical assistance, the pilot needs to board a paramedic and transport them to the injured person's location. (The logic is the same for a passenger transport mission.)
In medical evacuation missions, the pilot can board a paramedic to take them to the location, or they can carry the injured person themselves into the aircraft. (Yes! The pilot carries people in their arms!). But here's an important piece of information: we are considering differentiating the bonus depending on whether the pilot carries the person or the paramedic carries them.
That's all for now, pilots. We wish you all a safe flight! (Has anyone seen Santa Claus today?)