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Sniper Elite: ResistanceEventsPatch Notes | 08.07.2025
In-game event

Patch Notes | 08.07.2025

Sniper Elite: Resistance · published 8 Jul 2025, 13:44 UTC

All eventsPlayers around this dateRead on Steam

Patch 1.31 is live snipers. The update includes a number of fixes which include improving the flow of the Kill List objective so Arno Lembke can be still killed if enemies are alerted before the letter is posted and in The Gallant Few resolved some issues where enemies would fail to spawn in.

As always a massive thank you to our wonderful community who have submitted bug reports and suggestions. Please check out a full list of notes below.

General 

  • Fixed an issue where controller inputs on PC occasionally displayed the wrong icons  

  • Resolved an issue where, under specific conditions, players could get into a state where they could not collect standard ammunition 

  • Fixed an issue where aiming directly up could cause the player’s character to bend unnaturally 

  • Resolved an issue where some facial animations briefly displayed incorrectly when crouched behind cover 

  • Reduced cases in Authentic mode where a white targeting box would appear around an enemy when scoped 

  • Fixed a case where, in certain circumstances, the Epilogue mission would not unlock after completing all other base campaign missions 

  • Corrected the unlock requirement for the last item slot in Campaign and Survival loadouts 

  • Improved the readability of the DLC labels in Russian 

  • Improved how the Resistance Fighter headgear fits on some characters 

  • Fixed an issue with the Razer Peripherals so that the keyboard lights are correct on the main menu 

Weapon Specific Fixes 

General Weapon fixes 

  • Fixed the .24 Shot special ammo’s stats displaying incorrectly in the loadout   

  • .303 MK1 – Fixed a bug where the kill feed would mention an incorrect weapon name for kills with this weapon 

  • Armaguerra OG-44 – Fixed tag for the Engraving skin in the loadout menu 

  • Auto-5 – Fixed the Golden Hex skin displaying incorrectly on the top of the weapon 

  • Gewehr 43 – Fixed an issue where the Overpressure Magazine & MG13 Trench Magazine would visually persist after reloading 

  • Hi-Power 9mm – Improved the appearance of several skins on the weapon and fixed incorrect attachment unlock display message for the Hi-Power Compensator muzzle 

  • M1912 – Fixed an issues where the ammo clip would visually persist after reloading and switching weapons 

  • M1918 BAR – Fixed an issue where the Brushstroke Camo cosmetic would not cover all parts of the weapon 

  • M1941 – Fixed description for Calibre Conversion magazine  

  • M1A1 Gov. – Improved the appearance of several skins on the weapon 

  • MAB Model D – Fixed the Golden Hex skin displaying incorrectly on the end of the weapon barrel 

  • Machine Pist.40 – Fixed the Golden Hex skin covering unintended surfaces 

  • Machine Pist.44 – Improved the appearance of several skins on the weapon 

  • MAS 36 – Fixed the Reinforced Band foregrip overlapping with cosmetic wraps 

  • Model1907 – Improved the appearance of several skins on the weapon 

  • SIG MKMS – Improved the appearance of several skins on the weapon 

  • Stengun MK2 – Improved the appearance of several skins on the weapon  

  • SVT-40 – The correct attachment unlock message now appears for the Performance Tuned barrel 

  • Thompson – Fixed an issue where skins did not display in iron sights aim 

  • Trench Gun – Fixed the Golden Hex skin displaying incorrectly when in iron sights aim 

  • Welrod – Fixed the Golden Hex skin displaying incorrectly when in iron sights aim 

Campaign Mission Fixes 

Behind Enemy Lines 

  • Fixed issues where the objective location was occasionally displayed incorrectly 

  • Fixed cases where soldiers were incorrectly labelled as Gestapo in the binoculars 

  • Improved cases where the player wouldn’t grab the edge on the metal platform near the Supply Depot 

  • Fixed cases where sound masking was present but no audio was playing  

Dead Drop  

  • Fixed various asset clipping, texture and lighting issues, and ladder animations 

  • Fixed some objective markers areas not disappearing part way through completion 

Sonderzuge Sabotage 

  • All walls in the green shed near the river are now solid 

  • Fixed an issue where the player could not fully climb a ladder on the archway at the end of the mission 

  • Adjusted hotel garden patrols to fix issues caused when raising the alarm 

Collision Course 

  • Improved the location marker for the “Find and eliminate intel sources” objective 

  • Resolved an issue where one of the Stone Eagles was not always visible from all intended locations 

  • Fixed the description of the kill list target when they are viewed by an invader 

  • Fixed issues with the player camera when using certain ladders in confined areas 

Devil’s Cauldron 

  • Improved crouch walking on the metal stairs at the entrance to the Kleine Blume area 

  • Fixed issues with the player camera when using certain ladders in confined areas 

Assault on Fort Rouge 

  • Fixed various asset clipping, texture and lighting issues, and ladder animations 

  • Removed an invisible wall on upper walkways inside the town 

  • Fixed some objective markers not disappearing part way through completion 

  • Players are no longer able to roll under the gates in the bunker 

  • Fixed an issue where players would get stuck part way up the stairs near the transponder location 

  • Fixed issues with the player camera when using certain ladders in confined areas 

Lock, Stock and Barrels 

  • Improved visibility in some areas when and aiming down sights over a railing 

  • The truck parked in the V1 Site area can now be destroyed as intended 

  • Improved cases where bullets we blocked on some objects behind the V1 launch ramp 

  • Search area circles now appear as intended throughout the mission 

End of the Line 

  • Fixed an issue where enemy AI soldiers could have issues traversing through the Blockhaus door when it was open and around it when it was closed 

  • Fixed an issue where the player would appear half crouched when walking through a specific tunnel 

  • Fixed an issue stopping players from completely climbing a ladder to a watch tower 

  • Improved camera angles when players use certain ladders 

  • Resolved an issue where under certain conditions the player’s character would not appear in the Loadout screen 

DLC: Lights, Camera, Achtung! 

  • Fixed various asset clipping and texture issues 

  • Fixed an issue where an enemy soldier was getting stuck on their patrol route  

  • Removed access to an unintended area where players could get stuck 

  • Fixed an issue where the objective could display incorrect text during the exfiltrate part of the objective 

DLC: Vercors Vendetta 

  • Improved the resolution of the Propaganda poster collectable when players are close to it and repositioned it slightly so it’s not clipping into the wall 

DLC: Striking Range 

  • Fixed an issue where enemy soldiers would be stuck under some stairs near the kill list target 

  • Fixed an issue where an enemy soldier would fire a flare gun under some camouflage netting. 

DLC: Mud and Thunder 

  • Fixed various floating objects, asset clipping, texture issues and lighting issues 

  • Improved camera angles when players climb certain ladders and vines 

  • Improved the flow of the Kill List objective so Arno Lembke can be still killed if enemies are alerted before the letter is posted 

  • Resolved an issue where, under certain conditions, the incorrect ammo would appear in a crate in the Underground Facility 

  • Fixed an issue where Arno Lembke could appear reluctant to move after the letter was given to him 

  • The poster in the Gestapo house is now the correct way around 

  • The Propaganda pop up now appears correctly alongside the Service Record update after collecting the Propaganda poster 

  • The fuel line to the rocket is now connected correctly 

  • Smoke now appears in all circumstances after completing V2 objective 

  • Fixed various translation and text display issues 

  • Fixed an issue causing some objective markers to not disappear after unselecting them 

  • Fixed an issue where certain enemies would automatically enter the investigation state shortly after starting the mission 

  • The destruction after completing the V2 objective now always triggers correctly 

  • Fixed some cases  of enemy soldiers AI getting stuck near the V2 launch site 

  • Improved image resolution for intro and outro videos 

  • Fixed an issue where a co-op player could spawn out of bounds 

  • Fixed enemy soldier patrol routes in some cases near the kill list target 

  • Fixed an issue where autosave could not trigger after completing the V2 Rockets objective 

  • Fixed the Destroy Resistance Documents objective not appearing when opening the locked door in certain ways 

  • Fixed and issue with the V2 Rocket when manual saving during the launch sequence 

  • Multiple issues fixed for co-op play when interacting with multiple rocket objectives at the same time 

Propaganda Specific Bug Fixes 

General 

  • Fixed an audio issue with the user interface 

Prendre Le Maquis 

  • Fixed a truck that was floating above the ground  

Résistance, Révolution, Vengeance  

  • Fixed a case where a truck would spawn incorrectly if the player went from the campaign level to the Propaganda version of the map 

  • Added the ability to vault over a few low walls that were missing the prompt 

Multiplayer Level Specific Bug Fixes 

General 

  • Made the instructions for unlocking the sixth item slot clearer 

  • Fixed some cases where unlock notification pop-ups would appear twice 

Deathmatch Chateau Grounds 

  • Removed an invisible wall on a balcony overlooking the main courtyard that was blocking grenade throws 

  • Blocked players from sprinting off one of the balconies to prevent them falling and taking damage 

Sniper Elite 5’s Deathmatch Landing Zone 

  • Fixed a case where players could get stuck if they walked on top of a fallen tree 

Sniper Elite 5’s No Cross Trident Beachhead 

  • Fixed a case where players could go prone under one of the large ships to pass inside it and have an unfair advantage  

  • Fixed a case where going prone between some metal barriers could cause the player character to fall out of the game world 

  • Blocked players from walking up a wall that allowed them to bypass the no-cross barrier 

  • Fixed an issue where some metal fences did not display properly 

Sniper Elite 5’s Alpine Resort 

  • Fixed a case where some white paint would not display properly from certain distances and angles 

No Cross Fortress 

  • Fixed a couple of cases where parts of the environment were incorrectly lit 

No Cross River Front 

  • Fixed some cases where players could enter unintended parts of the map and gain an advantage 

  • Resolved a case where going prone between some crates and a metal barrier could cause players to fall out of the game world 

  • Resolved a case where going prone under some scaffolding could cause players to fall out of the game world 

  • Fixed an issue where players could get stuck in a falling animation near a barrel on one of the bridges 

Survival Specific Bug Fixes 

Survival Fortress Command 

  • Fixed an issue where players could not pass next to a bench near command post C  

  • Fixed an issue where players could fail to grab a ledge and fall into an intended inaccessible area and get stuck 

Survival Mark of the Eagle  

  • Moved the medkit spawn location to inside the supply crate for consistency 

Survival Tide of War 

  • Fixed some railings to allow the player to now vault over 

  • Fixed a case where the enemy soldiers could shoot through a wall 

Survival The Gallant Few 

  • Resolved some issues where enemies would fail to spawn in 

  • Adjusted some elements near the edge of the playable space to make it visually clear why the player cannot travel down to the riverbed area 

  • Moved a sniper spawn location closer to the player so they can be more effective 

  • Improved how enemies approach the player after the command post changes 

  • Fixed an issue where a sniper could fall out of the map when sustaining non-lethal damage 

  • Resolved some issues where enemies would fail to approach the target command post 

  • Fixed an issue where an enemy bike could get stuck outside the playable space 

  • Fixed an issue where enemies could fail to detect players if they were positioned on a wooden bridge 

  • Resolved issues where enemies could get stuck when approaching players 

  • Fixed an issue where players could get stuck between a truck and some sandbags 

Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.

See you on the battlefield!

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