Today, we are pleased to announce that HoloDungeon has been updated to Version 1.2.4.

This update brings the series of optimization and stabilization measures introduced throughout the Ver. 1.2.X minor updates to a major milestone.
We will continue working on performance optimization going forward, but with this update, we expect to have completed our response to the large-scale load reductions made through broader system revisions, as well as related issues such as the screen-edge rendering bug that had occurred as a result.

As new features, we have also taken this opportunity to implement several frequently requested additions, including multi-select for items and the ability to organize items inside 「保存の箱」.

In addition, this update includes several other changes.
Please see the patch notes below for full details.

New

  • Added a feature that allows multiple items to be selected at once when choosing items in the warehouse or placing items into a box

  • Added a feature that allows players to organize the contents of 「保存の箱」

Adjustments / Improvements

  • Changed the map rendering process overall to improve optimization and reduce system load

  • Revised the processing related to reduced-resolution rendering
    This narrows the range of play environments where reduced resolution occurs, and in some cases may effectively result in higher-resolution rendering.

  • Changed the warehouse menu so that switching between the “Inventory” and “Warehouse” item lists is now done with the trigger buttons (or corresponding keys), rather than the left/right keys

  • Adjusted wall size so that parts of characters will no longer be drawn embedded in walls

  • Changed the text color of Hollow Lv. indicators so that it now varies according to level

  • Adjusted the wording and placement of key guides

Bug Fixes

  • Fixed a bug where black flickering could sometimes appear at the edges of the screen while the player was moving

  • Fixed an issue where revival-related effects would not activate when HP reached 0 while the player was carrying medicine that had been Decorated using 「蘇生の薬」 or 「不死鳥の薬」

  • Fixed a bug where, under certain conditions, if the player was blown into a wall, Hollows could react to that wall and take action

  • Fixed a bug where, if the player entered facing-change mode immediately after performing some kind of action on a character, the ground marker might not display correctly

  • Fixed a bug where, if the previous floor had been large, the current floor map could sometimes be displayed smaller than intended

  • Fixed a bug where, after setting SE or BGM volume to 0 in the settings screen and then reloading, the displayed volume would incorrectly show as 10 even though only the display value was affected

  • Fixed a bug where, if “はじめから” was selected from the title screen while save data already existed, the save data would be reset, but the game could not properly start from the beginning until the game was restarted

Thank you for your continued support of HoloDungeon!

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