HoloDungeon is scheduled to receive the Version 1.2.0 update on March 16, 2026.
This update, titled “Expanding into the Next Way to Play!”, introduces the new Appraisal mechanic, adding more strategic depth to the roguelike experience.
Alongside this new feature, we will be adding Index Agitation Zone, the most difficult dungeon in the game so far, as well as Serendipity Lab, a dungeon designed to help players learn and practice the new Appraisal system.
For players who are just starting the game, we will also be increasing the appearance rate of items useful for equipment growth in the main scenario dungeons.
The goal of this change is to make the game more approachable for beginners: first by letting them enjoy the story, then by strengthening their equipment and gradually pushing deeper into the dungeons. Through that core roguelike experience, we hope more players will be able to take on content that demands greater knowledge and adaptability.
In addition, with the introduction of Appraisal and the new dungeons, we will also be adding a variety of new content, including new Hollows, weapons, and other items.
We will also be implementing the highly requested warehouse capacity expansion as part of a new event, while beginning work on a new framework for even further expansion in future updates.
We hope you enjoy this newly evolved version of HoloDungeon!
Details of the update are as follows.
Added the Appraisal system
Added a system that allows items to appear with the Attachment status
Added an event that increases the number of items that can be stored in the warehouse
Added the new dungeon
Index Agitation Zone
Serendipity Lab
The name has been changed from the one previously announced on X.
Added new Hollow families:
AZKiのホロウ
Noelのホロウ
Radenのホロウ
Added new weapons:
コメットアクス
神楽鈴
Added a new accessory:
螺鈿のセンス
Added new medicines:
初心返りの薬
ぽえぽえの薬
Added new cards:
鑑定のカード
執着のカード
どーっちどっちのカード
何かとやらかすカード
Added new boxes:
鑑定の箱
実用化の箱
Added new dungeon backgrounds
Added new dungeon BGM
Added a new effect to the food item 魔法のお肉
Added new Tips displayed after closing the dungeon result screen
Added trophies placed on the table in こよりの研究室
Added new achievements
Increased the appearance rate of items related to equipment growth in main scenario dungeons
Added a warning when challenging a dungeon that does not allow bringing in items, informing players that items may be lost if warehouse capacity is lower than the number of items they currently possess
Added a new effect to ポンコツ status: it now suppresses each Hollow’s special traits and limits them to one action, one attack, and one tile of movement
Changed the Okayuのホロウ family’s HP recovery so that it restores a percentage of max HP rather than fully healing
Reduced the parameters of Dサイドころねのホロウ
Updated the description of the 袖の下 sign to clearly state that damage is reduced when the player’s money is below the required amount
Changed the order in which chips are arranged when sorting items
Increased the font size of the quick log and reduced the maximum number of lines shown at once
Increased the font size of the money display shown on screen at all times
Improved map display:
Updated map icons
Reduced the level of map zoom scaling
Changed the maximum floor generation range
Temporarily changed the names of some status effects related to fullness reduction
Reduced the data load used for some dungeon backgrounds
Fixed issues related to turn control
Fixed an issue where, when the player’s action speed was increased by effects such as ハヤクナール, the player would not properly get their next turn earlier than Hollows with lower action speed
Fixed an issue where, when a Hollow’s action speed was lowered below the player’s by effects such as オソクナール or テンポアップのライト, the player would not properly get their next turn earlier than those slower Hollows
Fixed an issue where, at the start of a floor, a Hollow adjacent to the player with higher action speed could act before the player’s first action
Fixed an issue where a 寝坊 Hollow adjacent to the player would wake up and act immediately
Fixed issues related to map updates
Fixed an issue where equipping the 三枚目の地図 would not update the map until some character took an action
Fixed an issue where discovering a trap by swinging at the air would not update the map until some character took an action
Fixed an issue where equipment with 執着 or 凍結 status could be unequipped by placing it into a box
Fixed an issue where a Hollow put to 睡眠 by the 寝落ちのカード would fail to gain 加速 upon waking up
Fixed an issue where text in the quick log could overflow its display range and appear off-screen
Fixed an issue where, if an equipped item was knocked off by the Irohaのホロウ family or removed when the Pekoraのホロウ family threw an 名状しがたい罠, the item’s granted effects would remain active until the end of the turn
Fixed an issue where, if an equipped item was transformed by the ウーバーシープのカード, its previous appearance would remain
Fixed an issue where an equipped item’s appearance would remain after being deposited into the warehouse
Fixed an issue where using another item on an equipped item could sometimes cause unstable game behavior
Improved an issue where the warning indicator and actual range of the Mikoのホロウ family’s special attack could sometimes be misaligned A separate issue in which the special attack can still hit after positions are swapped using ポジション替えのライト will be addressed as soon as possible in a future update.
We are also planning to address additional items not listed above in future updates.
Alongside improvements to existing features and bug fixes, we are also planning to introduce new content moving forward.
Thank you for your continued support of HoloDungeon!