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Tawa : Lost in Time›Events›🛠️ Development Update – Visual Improvements & Ongoing Fixes
In-game event

🛠️ Development Update – Visual Improvements & Ongoing Fixes

Tawa : Lost in Time · published 6 months ago · build 22078288

All eventsPlayers around this dateRead on Steam

🛠️ Development Update – Visual Improvements & Ongoing Fixes

I’ve added post-processing effects to improve the overall visual atmosphere of the game.

Bloom, color adjustments, and subtle visual refinements are now active to give the world a more immersive and cinematic feel. Light feels warmer, environments have more depth, and the overall rendering quality has been improved.

At the same time, I’m progressively working on resolving various bugs across the game. Some fixes are technical, others are small gameplay corrections to improve stability and consistency.

I’m also adjusting a few minor in-game events to make progression smoother and more coherent.

Step by step, the world of Tawa becomes more polished.

More improvements coming soon.

More from Tawa : Lost in Time

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Major update6 Sep 2026Two Weeks of ProgressTawa: Lost in Time – Two Weeks of Progress Hi everyone! The last two weeks have been very busy on Tawa: Lost in Time . Most of the work has focused on polishing the game, improving Naya and Tawa, fixing technical issues, and preparing the project for its next stage. Naya & Tawa Naya continues to receive a lot of attention. I have been refining her implementation across the different levels, fix…Tawa : Lost in TimeGame update16 Aug 2026Save system 🥳Over the past few days, Tawa: Lost in Time has kept evolving! 🦊🦖 New save system improvements, loot and item updates, merchant system work, UI fixes, and lots of gameplay and level tweaks. More improvements are coming soon! 🌿✨Major update14 Aug 2026Devlog — 10 Days of Development on Tawa: Lost in TimeDevlog — 10 Days of Development on Tawa: Lost in Time The last ten days have been especially busy for Tawa: Lost in Time . Development hasn’t focused on one single major feature, but rather on many different systems that are now slowly starting to work together. The main goal remains the same: build every level of the game, make the adventure playable from beginning to end, and then go back to…