Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dewdrop›Events›Dewdrop Devlog #1: Big Changes Ahead and New Mode
Community

Dewdrop Devlog #1: Big Changes Ahead and New Mode

Dewdrop · published 8 months ago

All eventsPlayers around this dateRead on Steam

Figured I'd give this devlog thing a try. A lot has been happening with Dewdrop behind the scenes. Besides doing a ton of marketing (the boring stuff no one wants to hear about), I've been adding lots of new features and fixing bugs.

Here are some of the things I've been working on:

  • New Sound Bank: Mushrooms - The next sound bank will feature mushrooms as the "leaves" on the vines, complete with new colors and sounds!

  • Tint Shader - I've replaced the current color correction option with a new tint shader. It makes the visuals a lot easier to see and looks better in my opinion. You can see it in action in the screenshot below.

  • Save/Load GUI Overhaul - The save and load interface is being redesigned to be more creative and aesthetically pleasing.

  • Glass Shader for UI - I've added a glass shader to all of the UI buttons. I know not everyone will like this, so there's an option to disable it, but I think the shader will give the game a really shiny Frutiger Aero feel. I still need to test the game's performance with it, though.

  • Puzzle Mode - That's right, there's going to be a puzzle mode too!

Puzzle Mode

When I first made Dewdrop, it was purely a musical sandbox where you draw vines and place spawners to create music. After sharing it with the community, though, I realized something. People genuinely enjoy that aspect of the game and love how easy and relaxing it can be to just make music, but they don't stay engaged with it for very long.The game needed something more. Based on this feedback, I decided to explore adding a puzzle mode. This will actually become the primary game mode, with sandbox available as a secondary option. I'm planning to create somewhere between 50 and 100 different puzzles.

How It Works

The objective is to guide each colored droplet into its matching vortex while bouncing off the required number of vines shown below it. You're limited in how many vines you can draw based on the total hits needed across all vortexes. Levels can have multiple color-coded vortexes with different requirements, plus obstacles that make things trickier. And while you're solving the puzzle, you're still making music.I'm also considering a points system that rewards you for using fewer vines than allowed and avoiding unnecessary bounces. To tie everything together, progressing through puzzle mode will unlock new vine types and sounds you can use in sandbox mode.

Much Much More

There's even more I have planned for Dewdrop, and so many features in the Sandbox mode I didn't even mention, but that's for another post! I hope everyone is enjoying the game so far and having a wonderful holiday! Talk to you soon.

More from Dewdrop

Other announcements

All events
Community7 Sep 2026Thank You for 2000 Wishlists!I am so happy to announce that Dewdrop has hit over 2000 wishlists! When I first started work on this game, that goal seemed impossible, yet here I am. This is my first game, so for this many people to show it so much love is absolutely incredible to me. The game has come a long way. It started out very simple with just the sandbox mode, but it quickly evolved into something much more than I ev…Community12 Aug 2026Devlog #3: Drip Droppin' AlongHey everyone! Got another dev log update for you all. A lot has changed with Dewdrop since the last one. So many little quality of life tweaks have made the gameplay feel smoother, and more polish on the UI has helped everything come together like a complete experience. There's honestly so much that it's hard to decide where to start... Let's kick things off with vine customization. Last time I…Community27 Jul 2026Release Date Delayed to September 18thHey everyone, I've got some news today. I'm pushing Dewdrop's release back one month, to September 18th. I know a delay isn't what anyone wants to hear, but I'd rather take the extra time now than ship something that isn't fully polished. Dewdrop is feature complete, I'm just in the process of tightening everything up. Honestly, I underestimated how long it would take to finish and playtest ove…