HUD Interface: Now we can see when each skill will be available.
Bombs: Increased their speed to make them more functional. They also explode on impact when hitting doors.
Collectibles: Added a clock item—if the surroundings get dark and we press E, we can stop time, but we need the clock item to do so.
Doors: They can no longer be opened by shooting. We need explosive bullets or bombs to break them.
Adrenaline Syringe: Picking this up allows us to use explosive bullets.
New Animations & Enemy Reactions:
Headshots instantly kill.
If an enemy is shot in the chest, it takes two bullets to kill them.
A single chest shot makes them stagger back and stay stunned for a moment.
We can either finish them with a second shot or get close and press E for a finisher move.
The finisher move can also be used creatively—if an enemy is behind a door when we open it, they get stunned and we can execute a finisher.
Animations:
Added death and hit animations that include a knockback effect for better hit feedback.
Dog Tags (Collectibles): Not added yet—I need to think about how they will connect to the story.
Controls Update:
Dash is now on Right Click.
Bombs are now thrown with Shift.