Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Syndeo-Complex Soundtrack›Events›Update v24
Game update

Update v24

Syndeo-Complex Soundtrack · published 19 months ago · build 17216481

All eventsPlayers around this dateRead on Steam

Hi,
After a long break, here is a new update!
TLDR: bugs fix, balancing, visual updates.

-Correction of the best times visible in the hub which did not update
-Correction of time at the end of the game which displayed “time” in French
-Changing of the boss presentation text
-New visual effect of rifle shooting
-Added flash lights for rifle, pistogun, SMG and shotgun
-Hub: correction of a poorly placed brush (visible wall when it should not be)
-PJS01: Addition of a cinematic at the start of the level
-PJS01: some visual touch
-PJS01: Addition of a keli which indicates to the player that he can open certain ventilation grids
-PJS01: revision of the drone area: balancing
-PJS01: easy access to enter the shortcut to the drone area
-PJS01: revision of the Random Room: the player now has objectives and must remain mobile
-PJS01: Addition of a cinematic when the player comes out of the top floor after defeating the four enemies in the cages
-PJS01: Addition of a cinematic when obtaining the credit card
-PJS01: Addition of a treatment station in the room that leads to the tunnel
-PJS01: Correction of a crash after loading the save
-PJS01: Addition of a keli that clarifies the situation with the sniper
-Pjs01_2: some visual touch
-Pjs01_2: Adding a blue syringe
-PJS02: Addition of a cinematic at the start of the level
-PJS02: revision of the start zone
-PJS02: review of obstacles (timing and design)
-PJS02: Addition of an indication of the state of the triangulation
-PJS02: the countdown of the triangulation goes from 15 seconds to 30 seconds
-PJS02_2: Increase the display time for AI dialogues (3sec> 4sec)
-PJS03: Addition of a cinematic at the start of the level
-PJS03: Revision of lighting
-PJS03: some visual touch
-PJS03: enemies on the platform will not reappear after the player has reached the checkpoint
-Pjs03_2: new design for the token
-PJS03_2: Correction of the token icon placement on the HUD
-PJS04: Revision of lighting

Still no new level but I'm working on it !

Have a nice day,
ddzev

More from Syndeo-Complex Soundtrack

Other announcements

All events
Syndeo-Complex SoundtrGame update31 Jul 2026Update V35Patchnote · Fixed a bug related to discoveries and the save system · Added a note about saving in the menu · PJS02_3: Fixed a bug where the OCTO-SKULL could float in the air · PJS03_2: Increased the number of aerobrakes : 13 > 20Syndeo-Complex SoundtrGame update11 Jul 2026Update V34Patchnote · Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player) · Added a difficulty option (Normal mode by default, a Hard mode will be added later) · Added a new achievement · Revised the design of the ammo crates · PJS01: The first enemy is now visible during the stage’s introductory cutscene…Major update4 Jul 2026End of early access (update V33)Hello, By convention, version 1.0 refers to a software version that is considered ready for release. Since I don't have a marketing department to encourage me to jump from 32 to 1, here is version 33.0 of Syndeo-Complex. Pathnote · Added level 5 (pjs05) · Added two new achievements · Revised the story (introduction, characters, Syndeopedia) · Hub: Added a new KELI that welcomes the player · Hub…