
New game features
- new playable character 'Slime'
- New win/rematch screen
- new character select screen
- new V.S screen with dialogue
- more character colors

New battle features
- regain all used moves on knockdown (otg)
- higher otg launch
- improved invul system for anitairs/projectiles etc.
- hitbox priority system
- new gravity scaling system for combos. starter move and individual moves after all have their own scaling values
- new damage scaling for combos. starter move and individual moves after all have their own scaling values
Quality of Life changes
- Dualsense (ps5) controllers work natively
- training mode quick reset inputs + position reset added
- training mode input frame count
can be done by holding the button and pressing Light/Medium/Heavy/Dodge. - new training mode damage & proration display
- movelist darker colors
- character color palette number added to character select
Bug fixes
- issue with blocking mid
- inconsistency fixes
- hurtbox and hitbox inconsistencies
- issue with special inputs being buffered on wake up
- final hit during matches keeps player standing bug
- button configuration menu issues fixed
Character changes
The following information will be updated shortly with more detailed numbers for future reference.
General character changes
- all characters can now combo from their with a specific move (character specific)
- starter combos damage scaling nerfed
- all and attacks starter damage scaling decreased
Zaiva
- Health value changed from 2400 > 2600
- 2 frames faster start up
- more forward momentum
- faster startup
- kunai increased vertical hitbox
- can now combo into
Nosferatu
- health value changed from 2800 > 3000
- combo starter damage scaling reduced
Gangco
- health value changed from 2300 > 2400
- all clones health reduced
- more upwards knockback
- more upwards knockback
- more upwards knockback
- now launches upwards instead of down
- can now combo into
Mr. No. 5
- Health value changed from 2300 > 2500
- bomb no longer launches and has decreased knockback
- decreased knockback & increased recovery
- all round projectile damage decrease
Hitboxer
- Health value changed from 2500 > 2700
- combo damage scaling decreased
- animation change
- more forward momentum
- can now combo into 8B
Skullion
- Health value changed from 2700 > 2800
- skullion heavy starter proration decreased 0.9> 0.8
- skullion heavy C starter proration increased 0.9 > 1
- first hit is now low
Mirmo
- grab can now combo into 2C
- more upwards knockback
- allround increased damage
Manta
- Health value changed from 3000 > 3200
- now has 2 hiboxes, close one pushes slightly forward, far hitbox pulls in
- damage decreased from 200> 100
- last hit knockback decreased, launch hieight increase
- now dash cancelable on hit
- no longer cancels into itself
Ciel
- more upwards momentum + pulls in more
- less horizontal knockback
- less horizontal knockback
- more upwards knockback
- can now combo into
Kern
- Health value changed from 2200 > 2400
- charge no longer cancels into itself
- can now combo into