
Added a player-created faction system, including siege battles and related features
Added debug testing tools
Adjusted the economic fluctuation range of shops
Fixed an issue where shop dividends were calculated weekly instead of daily; now correctly settled on a daily basis
Fixed an issue where the shop operation coefficient was incorrectly multiplied by 10; it now correctly caps at 2
Reworked the shop economy system. Previously, all shop types generated the same daily income based solely on town type (e.g., Blacksmiths and Inns had identical income). Now, different shop types generate distinct daily income based on their category
After capturing a town, players now receive 25% tax revenue from all shops within that town. This tax does not affect existing dividend income
Redesigned road textures and fixed several lighting issues related to them
Fixed an issue where melee attacks could miss when a character’s agility or speed was too high