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Epoch Spire›Events›Bugfixes - v.1.1
Game update

Bugfixes - v.1.1

Epoch Spire · published 12 months ago · build 19871501

All eventsPlayers around this dateRead on Steam

In this version of Epoch Spire some bugs were fixed, and minor changes were done. Most importantly, a bug was fixed where players would be locked out of the elite or boss fight.

Changes:
- Volume sliders work now
- Increased hunter aggression range
- Capped the number of summoned enemies
- The hint how to cut dissolvable walls in the elite room now resets properly when a new run is started
- Fixed the bug where the barrier in the elite or boss room would be active when starting a new run, softlocking the player
- Shop texts do now flicker anymore when starting a new run
- Laser trails do not spawn in different colors anymore
- Changed laser trail and lock node colors to look better
- Pre-drawn chests fail state now resets correctly
- Chest trail visuals stay locked after chest is failed
- Lock does not fail anymore if a line is added to an already connected line

More from Epoch Spire

Other announcements

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Epoch SpireGame update28 Aug 2025Removing unity analytics data trackingThis update removes the data tracking with Unity Analytics as enough data was collected for the thesis. Thank you very much to everyone who helped by playing the game or by filling out the questionnaire! We plan to fix bugs and polish the game in future updates. This might take a little due to needing to finish the thesis first.